Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Humanoids, and playing monstrous races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6116225" data-attributes="member: 6674889"><p>Maybe their entire culture, being warlike like the Spartans, was centered around military training and combat applicability, even down to what spells their clerics would prepare, and what training the average dude would get. I.e. lots and lots. If humans are all level 0 or 1 for the most part, then Drow should have some type of forced military service, where their training involves actual monster killing on runs (due to necessity from living in the Underdark), and thus the average Drow you meet is a very dangerous foe, like level 4-7 fighter sounds fine as others here have said. </p><p></p><p>I don't think they need too many inherent bonuses or perks, other than darkvision 120 (to be better than the dwarves at it), but sensitivity to normal light (perhaps disadvantage to attack rolls, thus they avoid it because it is their Achilles heel). I want a real mechanical reason for them to stick underground or do nighttime-only raids on the surface. I.e. their footsoldiers are more akin to navy seals. The Drow nobles, OTOH, could have some supernatural enhancements to their breeding stock, such as advantage on all attacks while near their city or something ridiculously OP like that, but put them strictly out of the hands of players.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6116225, member: 6674889"] Maybe their entire culture, being warlike like the Spartans, was centered around military training and combat applicability, even down to what spells their clerics would prepare, and what training the average dude would get. I.e. lots and lots. If humans are all level 0 or 1 for the most part, then Drow should have some type of forced military service, where their training involves actual monster killing on runs (due to necessity from living in the Underdark), and thus the average Drow you meet is a very dangerous foe, like level 4-7 fighter sounds fine as others here have said. I don't think they need too many inherent bonuses or perks, other than darkvision 120 (to be better than the dwarves at it), but sensitivity to normal light (perhaps disadvantage to attack rolls, thus they avoid it because it is their Achilles heel). I want a real mechanical reason for them to stick underground or do nighttime-only raids on the surface. I.e. their footsoldiers are more akin to navy seals. The Drow nobles, OTOH, could have some supernatural enhancements to their breeding stock, such as advantage on all attacks while near their city or something ridiculously OP like that, but put them strictly out of the hands of players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Humanoids, and playing monstrous races
Top