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<blockquote data-quote="Sunseeker" data-source="post: 6116331"><p>Sure, the environment and society they live in weeds out the weak. But the weak still must exist at some point to be weeded out, and weeding out doesn't necessitate death. It may <em>generally</em> be the case just as adventurers <em>generally</em> come from the "core 4" races. However the weak can be exiled, may run away, and just generally end up somewhere that's not their homeland and not subject to the societal pressures that turn them into violent psychopaths. But even when they do, they're not becoming genetically enhanced, they're gaining class levels in "Violent Psychopath".</p><p></p><p>I honestly think it'd be more effective to say that to choose to play a Drow or a Gith, you must be at least 8th level(the number doesn't really matter, but run with me here). You don't <em>lose</em> 8 levels in the way LA would cost you for minor power-ups, instead your character simply has to BE 8th level, to represent the fact that it's highly unusual to see one of these races outside of their homeland at all, much less outside of their homeland and weak. So for all those games starting at 1st through 7th level, you'd have to stick with a race that is less powerful. The Drow or Gith in question would still of course have the base values on-par with a PC race that could start at level 1, so a DM could choose to let someone play a level 1 Drow or Gith, but this is one thing I think Pathfinder truly got right.</p><p></p><p>LA is not linear. The value of a few small bonuses at low levels is HUGE, but at high levels becomes inconsequential. Which makes calculating LA even more complicated. Which is why the whole darn thing needs to be avoided entirely.</p><p></p><p></p><p></p><p>Sure, but what do we frame our lvl1 PCs as? Farm boys who just started to train as their class. Can we say a Drow House slave is really that much of a step up from a human farm boy?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6116331"] Sure, the environment and society they live in weeds out the weak. But the weak still must exist at some point to be weeded out, and weeding out doesn't necessitate death. It may [I]generally[/I] be the case just as adventurers [I]generally[/I] come from the "core 4" races. However the weak can be exiled, may run away, and just generally end up somewhere that's not their homeland and not subject to the societal pressures that turn them into violent psychopaths. But even when they do, they're not becoming genetically enhanced, they're gaining class levels in "Violent Psychopath". I honestly think it'd be more effective to say that to choose to play a Drow or a Gith, you must be at least 8th level(the number doesn't really matter, but run with me here). You don't [I]lose[/I] 8 levels in the way LA would cost you for minor power-ups, instead your character simply has to BE 8th level, to represent the fact that it's highly unusual to see one of these races outside of their homeland at all, much less outside of their homeland and weak. So for all those games starting at 1st through 7th level, you'd have to stick with a race that is less powerful. The Drow or Gith in question would still of course have the base values on-par with a PC race that could start at level 1, so a DM could choose to let someone play a level 1 Drow or Gith, but this is one thing I think Pathfinder truly got right. LA is not linear. The value of a few small bonuses at low levels is HUGE, but at high levels becomes inconsequential. Which makes calculating LA even more complicated. Which is why the whole darn thing needs to be avoided entirely. Sure, but what do we frame our lvl1 PCs as? Farm boys who just started to train as their class. Can we say a Drow House slave is really that much of a step up from a human farm boy? [/QUOTE]
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