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<blockquote data-quote="Kavon" data-source="post: 6116422" data-attributes="member: 9822"><p>I would say even the house slaves in Drow society will be forced to adapt or perish (their masters not being the forgiving kind – only being held back from killing them for a mistake by the fact that they'd need to find a replacement), therefore generally having a higher level (in whatever skills they might be able to pick up from their menial work). Relative to other Drow in such a society, they would seem to be rather weak still, though.</p><p></p><p></p><p>Yes, exactly.</p><p></p><p>It's a bit of a nature vs. nurture discussion, really. I can see people preferring the Drow (etc) as genetically more powerful. Making that work is rather simple – just say "No low level Drow PCs!" or even "No Drow PCs!".</p><p>For the people that go for the nurture side, the option should be available (saying we are able to homebrew it, as someone said, really misses the point). Better to design things with that in mind than having them trying to figure it out half a year later and probably messing something up.</p><p></p><p></p><p>I could see them giving a level 1 race for those who want to play one of the rare weak exceptions, with the things that are too powerful at level 1 being gained in some other way at a later time.. Ideally as feats, or perhaps even simply gained from being a high enough level (is such a concept acceptable in D&D, you think?).</p><p></p><p></p><p>Yeah, the intent was pretty interesting when introduced in 3e, but it quickly broke apart, especially with the higher LA creatures.</p></blockquote><p></p>
[QUOTE="Kavon, post: 6116422, member: 9822"] I would say even the house slaves in Drow society will be forced to adapt or perish (their masters not being the forgiving kind – only being held back from killing them for a mistake by the fact that they'd need to find a replacement), therefore generally having a higher level (in whatever skills they might be able to pick up from their menial work). Relative to other Drow in such a society, they would seem to be rather weak still, though. Yes, exactly. It's a bit of a nature vs. nurture discussion, really. I can see people preferring the Drow (etc) as genetically more powerful. Making that work is rather simple – just say "No low level Drow PCs!" or even "No Drow PCs!". For the people that go for the nurture side, the option should be available (saying we are able to homebrew it, as someone said, really misses the point). Better to design things with that in mind than having them trying to figure it out half a year later and probably messing something up. I could see them giving a level 1 race for those who want to play one of the rare weak exceptions, with the things that are too powerful at level 1 being gained in some other way at a later time.. Ideally as feats, or perhaps even simply gained from being a high enough level (is such a concept acceptable in D&D, you think?). Yeah, the intent was pretty interesting when introduced in 3e, but it quickly broke apart, especially with the higher LA creatures. [/QUOTE]
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