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General Tabletop Discussion
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Humanoids...and world demographics
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<blockquote data-quote="Yaarel" data-source="post: 9582823" data-attributes="member: 58172"><p>I do think about local populations.</p><p></p><p>1 million inhabitants is equivalent to about one nation, or one vast city.</p><p></p><p>The amount influence (fame, recognizability) that a player character has depends on level. I tweaked an earlier formula.</p><p></p><p>Fame = 10^([L+2]/2)</p><p></p><p>At level 0 (background), the character will be well recognized by about 10 people. Whether they will be popular or not depends on Charisma and behavior.</p><p></p><p>At level 1: fame is about 30 noters</p><p>At level 2: fame is about 100 noters</p><p>At level 3: fame is about 300 noters</p><p>At level 4: fame is about 1000 noters</p><p></p><p>Levels 1 thru 4, start about 20, and correspond roughly to college students, the Student tier.</p><p></p><p>Professional tier: Level 6, 10,000 (a town), Level 8, 100,000 (a city)</p><p></p><p>Master tier: Level 10, 1 million (a nation), Level 12, 10 million (an empire)</p><p></p><p>Grandmaster tier: Level 14, 100, million (larger than the Roman Empire), Level 16, 1 billion (a species)</p><p></p><p>Legend tier: Level 18, 10 billion (a planet), Level 20 (unavoidably famous across the multiverse)</p><p></p><p></p><p></p><p>The corollary is also true.</p><p></p><p>A town of about 10,000 citizens can be expected to have a few citizens reach up to around level 6 (and its CR equivalent).</p><p></p><p>A nation of about of about a million has a few members of about level 10 (compare Beowulf). These can show up randomly from any town or village within the nation.</p><p></p><p>And so on.</p><p></p><p>The world setting is generally low-levelish. Player characters gain higher levels at a freakish pace. Other high tier NPCs also exist, but are rare, and make some sense their populations.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9582823, member: 58172"] I do think about local populations. 1 million inhabitants is equivalent to about one nation, or one vast city. The amount influence (fame, recognizability) that a player character has depends on level. I tweaked an earlier formula. Fame = 10^([L+2]/2) At level 0 (background), the character will be well recognized by about 10 people. Whether they will be popular or not depends on Charisma and behavior. At level 1: fame is about 30 noters At level 2: fame is about 100 noters At level 3: fame is about 300 noters At level 4: fame is about 1000 noters Levels 1 thru 4, start about 20, and correspond roughly to college students, the Student tier. Professional tier: Level 6, 10,000 (a town), Level 8, 100,000 (a city) Master tier: Level 10, 1 million (a nation), Level 12, 10 million (an empire) Grandmaster tier: Level 14, 100, million (larger than the Roman Empire), Level 16, 1 billion (a species) Legend tier: Level 18, 10 billion (a planet), Level 20 (unavoidably famous across the multiverse) The corollary is also true. A town of about 10,000 citizens can be expected to have a few citizens reach up to around level 6 (and its CR equivalent). A nation of about of about a million has a few members of about level 10 (compare Beowulf). These can show up randomly from any town or village within the nation. And so on. The world setting is generally low-levelish. Player characters gain higher levels at a freakish pace. Other high tier NPCs also exist, but are rare, and make some sense their populations. [/QUOTE]
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