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Humanoids in the MM...
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<blockquote data-quote="Remathilis" data-source="post: 9558173" data-attributes="member: 7635"><p>WotC is trying to fix it now with a similar, simpler system. </p><p></p><p>Humanoids have no fixed alignment tendencies.</p><p>Non-humanoids are usually (but not always) the alignment listed in their stat block.</p><p></p><p>The thing is they are taking a bunch of things that were formally humanoids and moving them to non to keep them as (usually) alignment. You can argue that's brilliant (it keeps things like gnolls and bullywugs in the villain role) or cheating (it is a workaround for bio-essentialism by making it magical/monstrous). </p><p></p><p>I'm not sure where I fall on this yet. I think when I see the full book I'll make my judgement.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9558173, member: 7635"] WotC is trying to fix it now with a similar, simpler system. Humanoids have no fixed alignment tendencies. Non-humanoids are usually (but not always) the alignment listed in their stat block. The thing is they are taking a bunch of things that were formally humanoids and moving them to non to keep them as (usually) alignment. You can argue that's brilliant (it keeps things like gnolls and bullywugs in the villain role) or cheating (it is a workaround for bio-essentialism by making it magical/monstrous). I'm not sure where I fall on this yet. I think when I see the full book I'll make my judgement. [/QUOTE]
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