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*Dungeons & Dragons
Humans -- a proposal.
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<blockquote data-quote="Kobold Stew" data-source="post: 6167132" data-attributes="member: 23484"><p>Nobody seems happy with humans in Next, and this has been so for quite some time now. Here is a proposal that integrates one of the major changes in the current test pack, which I think takes a big step forward, and introduces a greater degree of variation that the straight +1 across the board -- tell me what you think. </p><p></p><p>***</p><p>Human.</p><p><em>Human Expertise</em>. You gain an expertise die with the ability of your choice, so that when you make an ability check using the chosen ability, you roll your expertise die and add the number rolled to the check. Your expertise die grows as you gain levels (level 1-5, 1d6; 6-11, 1d8; 12-17, 1d10; 18-20, 1d12). If you acquire an expertise die in the same ability from a class, you may choose another ability to which the expertise die applies. This benefit does not stack with Fields of Lore bonuses to Intelligence checks. </p><p>***</p><p></p><p>This would replace ability adjustments, and there would be no other proficiencies or extras. Humans would have the opportunity to be meaningfully above-average at one class of ability checks. Is it powerful? Yes. But it makes the human a viable choice for any class. Currently the expertise die mechanic applies to Monks (Dex or Wis), Rangers (Dex or Wis), and Rogues (Dex and (eventually for Thieves) Cha).* It's certainly powerful, but helps make humans unique in the world, without introducing any new mechanisms to the game. It would help explain apparently superhuman accomplishments in other fields of endeavour. </p><p></p><p>*All these classes use the same progression, even if Monks only acquire the ability at second level.</p><p></p><p>(I am anticipating that the Expertise mechanic is going to be part of other Rogue packages when they are introduced (and that at least one option will include Strength, for the thuggy Rogue), and that Bards when introduced will have the mechanic for Charisma.) </p><p></p><p>Alternatively: </p><p>There's no reason that "Expertise" couldn't also be a feat. In which case, one way to create humans would be simply to allow them a single feat choice. Since each feat is now a bundle of abilities, it would allow humans to specialize and individuate themselves more than other races, while still being (for the most part) balanced. (And yes, I know, feats are currently optional: in which case, the default choice would be Expertise.)</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6167132, member: 23484"] Nobody seems happy with humans in Next, and this has been so for quite some time now. Here is a proposal that integrates one of the major changes in the current test pack, which I think takes a big step forward, and introduces a greater degree of variation that the straight +1 across the board -- tell me what you think. *** Human. [I]Human Expertise[/I]. You gain an expertise die with the ability of your choice, so that when you make an ability check using the chosen ability, you roll your expertise die and add the number rolled to the check. Your expertise die grows as you gain levels (level 1-5, 1d6; 6-11, 1d8; 12-17, 1d10; 18-20, 1d12). If you acquire an expertise die in the same ability from a class, you may choose another ability to which the expertise die applies. This benefit does not stack with Fields of Lore bonuses to Intelligence checks. *** This would replace ability adjustments, and there would be no other proficiencies or extras. Humans would have the opportunity to be meaningfully above-average at one class of ability checks. Is it powerful? Yes. But it makes the human a viable choice for any class. Currently the expertise die mechanic applies to Monks (Dex or Wis), Rangers (Dex or Wis), and Rogues (Dex and (eventually for Thieves) Cha).* It's certainly powerful, but helps make humans unique in the world, without introducing any new mechanisms to the game. It would help explain apparently superhuman accomplishments in other fields of endeavour. *All these classes use the same progression, even if Monks only acquire the ability at second level. (I am anticipating that the Expertise mechanic is going to be part of other Rogue packages when they are introduced (and that at least one option will include Strength, for the thuggy Rogue), and that Bards when introduced will have the mechanic for Charisma.) Alternatively: There's no reason that "Expertise" couldn't also be a feat. In which case, one way to create humans would be simply to allow them a single feat choice. Since each feat is now a bundle of abilities, it would allow humans to specialize and individuate themselves more than other races, while still being (for the most part) balanced. (And yes, I know, feats are currently optional: in which case, the default choice would be Expertise.) Thoughts? [/QUOTE]
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