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General Tabletop Discussion
*Dungeons & Dragons
Humans -- a proposal.
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<blockquote data-quote="Kobold Stew" data-source="post: 6167461" data-attributes="member: 23484"><p>I'm not sure I agree, since the average difference between a d6 and a d12 is only +3 , and such a step (between level 5 and 17) seems fine to me. But I see I was wrong about other expertise dice being constant across the board -- </p><p></p><p>The stealth feat gives a non-growing expertise die (a d4) in certain abilities, and that feat also provides rules for "stacking" benefits. This would then be a partial answer to +Li Shenron 's concern about human thieves possibly having expertise in three abilities. A slightly different rule exists for Knights and their COurtley Graces. These should be made consistent with each other, at least.</p><p></p><p>Further, By level 15 (with Slippery Mind), the Rogue Thief will be able to apply the expertise die to Wisdom, Dexterity, and Charisma. </p><p></p><p>Some tweaking might be necessary, but I still feel the overall idea is sound and preferable to what's in the testpackage for humans currently (and indeed in every iteration so far).</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6167461, member: 23484"] I'm not sure I agree, since the average difference between a d6 and a d12 is only +3 , and such a step (between level 5 and 17) seems fine to me. But I see I was wrong about other expertise dice being constant across the board -- The stealth feat gives a non-growing expertise die (a d4) in certain abilities, and that feat also provides rules for "stacking" benefits. This would then be a partial answer to +Li Shenron 's concern about human thieves possibly having expertise in three abilities. A slightly different rule exists for Knights and their COurtley Graces. These should be made consistent with each other, at least. Further, By level 15 (with Slippery Mind), the Rogue Thief will be able to apply the expertise die to Wisdom, Dexterity, and Charisma. Some tweaking might be necessary, but I still feel the overall idea is sound and preferable to what's in the testpackage for humans currently (and indeed in every iteration so far). [/QUOTE]
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