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Humans, am I missing something? And what's up with half-elf skill bonus?
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<blockquote data-quote="dm4hire" data-source="post: 6371867" data-attributes="member: 14848"><p>I don't think I'm missing much at all. Others have clearly pointed out what I'm seeing. At most it allows you to create a character who is above average at low level and then trails off through the rest of the game. Playing with the optional rules definitely is more advantageous to a player and I think will be the default norm except for maybe in organized play situations.</p><p></p><p>Having a negative giving stat may be huge, but that's why we roleplay and not rollplay. Good character design will see the players building with future advancement in mind and that sadly means spending more points than other characters to get the same point buy.</p><p></p><p>I've seen some good optional house rules presented here. A couple I've tossed around keeps the focus on ability scores to stay in tune with the book. Human characters buy abilities for two points cheaper. That would allow a human to still buy three 15s, plus a 14, 11, 10 or they could go with 14, 13, 8 as buying the 8 would give them two points back to spend.</p><p></p><p>If you use the 4d6 option players creating humans may reroll 1s once and then keep the three highest. Or for straight stat assignment go with 15, 15, 14, 13, 11, 9 and then assign their +1 to all stats.</p><p></p><p>That's assuming you want to focus on stats only. I think the optional rule is way better and only needs to be improved a little to put it on par with the rest of the races. My thought here would be to just give humans an extra background, but they may only choose the equipment from one of them and they cannot be similar backgrounds. This would fit with human nature. A person is raised by their family to be X profession and then left due to one circumstance or another and started to become Y profession only to fall into adventuring or what have you. If for some reason the backgrounds offer the same skills or weapons you do not stack and don't get to pick a replacement.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6371867, member: 14848"] I don't think I'm missing much at all. Others have clearly pointed out what I'm seeing. At most it allows you to create a character who is above average at low level and then trails off through the rest of the game. Playing with the optional rules definitely is more advantageous to a player and I think will be the default norm except for maybe in organized play situations. Having a negative giving stat may be huge, but that's why we roleplay and not rollplay. Good character design will see the players building with future advancement in mind and that sadly means spending more points than other characters to get the same point buy. I've seen some good optional house rules presented here. A couple I've tossed around keeps the focus on ability scores to stay in tune with the book. Human characters buy abilities for two points cheaper. That would allow a human to still buy three 15s, plus a 14, 11, 10 or they could go with 14, 13, 8 as buying the 8 would give them two points back to spend. If you use the 4d6 option players creating humans may reroll 1s once and then keep the three highest. Or for straight stat assignment go with 15, 15, 14, 13, 11, 9 and then assign their +1 to all stats. That's assuming you want to focus on stats only. I think the optional rule is way better and only needs to be improved a little to put it on par with the rest of the races. My thought here would be to just give humans an extra background, but they may only choose the equipment from one of them and they cannot be similar backgrounds. This would fit with human nature. A person is raised by their family to be X profession and then left due to one circumstance or another and started to become Y profession only to fall into adventuring or what have you. If for some reason the backgrounds offer the same skills or weapons you do not stack and don't get to pick a replacement. [/QUOTE]
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