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Humans, am I missing something? And what's up with half-elf skill bonus?
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<blockquote data-quote="Mandragola" data-source="post: 6372129" data-attributes="member: 6779173"><p>It's true that humans can be any class, and that's obviously an advantage. They aren't necessarily better at all classes than races which are obviously suited to that role. </p><p></p><p>In this specific instance a half elf clearly can be a cleric with a starting wisdom of 16... and probably an unusually high charisma.</p><p></p><p>The +1 to all stats advantage is not as huge as it seems. It tends to mean you're a little better at stats you don't use all that much. IT actually won't mean that all your low stats are suddenly good and you're getting an extra +1 in many stats compared to a character made from another race, suitable for the class.</p><p></p><p>Take an example archer ranger. A Human with +1 to all stats could have S12, D16, C14, I10, W16, Ch9. A wood elf could have S10, D16, C14, I10, W16, Ch8. So the only difference is that the human has a marginally better strength (or whatever). But it's one stat, which isn't hugely important to the class, being improved by a +1 modifier. That isn't irrelevant, but it compares against the wood elf's ability to hide, move faster, see in the dark, better saves and free perception skill. </p><p></p><p>A human is noticeably different if you don't feel the need for two stats at 16 - which might well be the case. Stats at 14 for a +2 modifier are cheap for humans under points buy. Someone mentioned a wizard earlier, and one with S9, D14, C14, I16, W14 and cha12 would be pretty solid. A high elf might get S8, D16, C14, I16, W10 and cha10, which is a substantial loss to wisdom and charisma, meaning much weaker skills and stats.</p><p></p><p>I have a choice with the paladin I'm thinking of making, going by variant rules. He can have +1 mods in int and wis and +2 in cha, or +0 in int and wis and +3 in cha. It's not as simple as saying that +1 in two stats is obviously better than +1 in one, because I will eventually get to give everyone a bonus to all saves equal to my charisma mod - which should therefore be as high as possible because it will improve my strength, dex and con saves too. Would be nice to be a bit better at spotting though!</p><p></p><p>I'm honestly coming to the conclusion that this stuff is quite well worked out. It doesn't feel like there's an obvious "right answer". Humans are good, in a fairly dull way. They swap the fun abilities other races get for a couple of +1s to stats.</p></blockquote><p></p>
[QUOTE="Mandragola, post: 6372129, member: 6779173"] It's true that humans can be any class, and that's obviously an advantage. They aren't necessarily better at all classes than races which are obviously suited to that role. In this specific instance a half elf clearly can be a cleric with a starting wisdom of 16... and probably an unusually high charisma. The +1 to all stats advantage is not as huge as it seems. It tends to mean you're a little better at stats you don't use all that much. IT actually won't mean that all your low stats are suddenly good and you're getting an extra +1 in many stats compared to a character made from another race, suitable for the class. Take an example archer ranger. A Human with +1 to all stats could have S12, D16, C14, I10, W16, Ch9. A wood elf could have S10, D16, C14, I10, W16, Ch8. So the only difference is that the human has a marginally better strength (or whatever). But it's one stat, which isn't hugely important to the class, being improved by a +1 modifier. That isn't irrelevant, but it compares against the wood elf's ability to hide, move faster, see in the dark, better saves and free perception skill. A human is noticeably different if you don't feel the need for two stats at 16 - which might well be the case. Stats at 14 for a +2 modifier are cheap for humans under points buy. Someone mentioned a wizard earlier, and one with S9, D14, C14, I16, W14 and cha12 would be pretty solid. A high elf might get S8, D16, C14, I16, W10 and cha10, which is a substantial loss to wisdom and charisma, meaning much weaker skills and stats. I have a choice with the paladin I'm thinking of making, going by variant rules. He can have +1 mods in int and wis and +2 in cha, or +0 in int and wis and +3 in cha. It's not as simple as saying that +1 in two stats is obviously better than +1 in one, because I will eventually get to give everyone a bonus to all saves equal to my charisma mod - which should therefore be as high as possible because it will improve my strength, dex and con saves too. Would be nice to be a bit better at spotting though! I'm honestly coming to the conclusion that this stuff is quite well worked out. It doesn't feel like there's an obvious "right answer". Humans are good, in a fairly dull way. They swap the fun abilities other races get for a couple of +1s to stats. [/QUOTE]
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