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Humans, am I missing something? And what's up with half-elf skill bonus?
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<blockquote data-quote="Mandragola" data-source="post: 6373115" data-attributes="member: 6779173"><p>A lot of this analysis ignores the racial abilities that other races get, but that's a mistake. Something like the half-orc's ability to not fall over when reduced to 0hp, or the dragonborn's breath attack is huge, especially at low level.</p><p></p><p>I'm not saying that's equal to heavy armour master, but that's not all you get with the racial pages. There are languages, skills, and assorted other options like the brutal attacks half orcs get or the resistances dragonborn, dwarves and tieflings have. From 4th level a dwarf, half orc or dragonborn can have the same feat, nearly the same (the human will have one stat with a better mod than a HO or DB, and be identical with a mountain dwarf) stats AND all their other racial abilities - probably making them better than a variant human.</p><p></p><p>Humans do get an advantage if they take a feat without any stat boost in it, as they can still start with a 16 in their primary stat and hit 20 at level 8. So that's a clear advantage to the human, kind of. They pay for that by having worse stats overall (they have to pay for a 15 in the stat at start) and no racial bonuses.</p><p></p><p>My point is that it's not something humans get "for free". It's a trade-off. It may not be a totally fair trade but actually I don't think it's way off. You're actually never going have exactly equal characters in terms of power within a group anyway, so something that gives a slight benefit to one race for 3 levels just really isn't a huge deal. I seriously don't think that the human variant rules could ever overpower a party enough for it to be a headache for DMs.</p></blockquote><p></p>
[QUOTE="Mandragola, post: 6373115, member: 6779173"] A lot of this analysis ignores the racial abilities that other races get, but that's a mistake. Something like the half-orc's ability to not fall over when reduced to 0hp, or the dragonborn's breath attack is huge, especially at low level. I'm not saying that's equal to heavy armour master, but that's not all you get with the racial pages. There are languages, skills, and assorted other options like the brutal attacks half orcs get or the resistances dragonborn, dwarves and tieflings have. From 4th level a dwarf, half orc or dragonborn can have the same feat, nearly the same (the human will have one stat with a better mod than a HO or DB, and be identical with a mountain dwarf) stats AND all their other racial abilities - probably making them better than a variant human. Humans do get an advantage if they take a feat without any stat boost in it, as they can still start with a 16 in their primary stat and hit 20 at level 8. So that's a clear advantage to the human, kind of. They pay for that by having worse stats overall (they have to pay for a 15 in the stat at start) and no racial bonuses. My point is that it's not something humans get "for free". It's a trade-off. It may not be a totally fair trade but actually I don't think it's way off. You're actually never going have exactly equal characters in terms of power within a group anyway, so something that gives a slight benefit to one race for 3 levels just really isn't a huge deal. I seriously don't think that the human variant rules could ever overpower a party enough for it to be a headache for DMs. [/QUOTE]
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