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Humans, am I missing something? And what's up with half-elf skill bonus?
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<blockquote data-quote="dm4hire" data-source="post: 6509123" data-attributes="member: 14848"><p>But that's the thing. When looking at feats people are telling me "you want to take this one because it gives you a stat/skill bump, which is awesome when you're starting out." That's min/max thinking. Don't take something that doesn't increase a stat or skill. If you choose the plain human then you get +1 to all your attributes. But, if you go with the variant you get feats! You get stat enhancements. You get skill bumps. That's is old thinking in a new system. That's focusing on being good at X, when 5e emphasizes being good at A,B,C... because you no longer need everyone you use to need to have a complete party. The game finally is back to the old way of build a party of characters you want and the DM will make it work. You want to play a fighter who knows how to steal, then build it. However, if you don't have anyone with thief abilities, it doesn't matter.</p><p></p><p>Toward the end of 2e and all through 3.x that was the big problem. You needed a balanced party. If you didn't have a healer you were screwed (actually more so in Basic and 1e in this respect). 4e tried to fix the problem but over generalized to the point everything played the same to me with slight variations. You don't need a balanced party in 5e. Everyone has a way to heal at least a portion of what they have lost, but having a healer does help. That thinking though from 2e to today, was that you needed better stats, proficiencies, and skills in order to be more effective as a character. That was part of the escalation problem. People bumping things and then it wasn't a challenge to them so the encounter had to become more difficult and so they have to increase the weakness again. It was more obvious with combat than skills, but it was the same. Rolling the dice became more important and that's what people are doing when they try to shoe horn the stats and feats to make their character better. You're not roleplaying, you're roll playing. Break the cycle and play a character straight up and you'll have second thoughts about how awesome the stat bonuses are, as well as the feats.</p><p></p><p>The humans are the bottom dwellers because for what we are supposed to represent in a fantasy world, they are not. Humans are always depicted as rash, diverse, excel in whatever they focus on, constantly changing their goals and professions compared to the long lived races in the game. Part of me wishes they would have put racial restrictions back in, but modified to more up to date standards. Maybe require a higher stat to multiclass compared to what Humans need. Increase the XP to level if they multiclass. Something that makes you think, you know I'll play a human because they can do whatever they want.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6509123, member: 14848"] But that's the thing. When looking at feats people are telling me "you want to take this one because it gives you a stat/skill bump, which is awesome when you're starting out." That's min/max thinking. Don't take something that doesn't increase a stat or skill. If you choose the plain human then you get +1 to all your attributes. But, if you go with the variant you get feats! You get stat enhancements. You get skill bumps. That's is old thinking in a new system. That's focusing on being good at X, when 5e emphasizes being good at A,B,C... because you no longer need everyone you use to need to have a complete party. The game finally is back to the old way of build a party of characters you want and the DM will make it work. You want to play a fighter who knows how to steal, then build it. However, if you don't have anyone with thief abilities, it doesn't matter. Toward the end of 2e and all through 3.x that was the big problem. You needed a balanced party. If you didn't have a healer you were screwed (actually more so in Basic and 1e in this respect). 4e tried to fix the problem but over generalized to the point everything played the same to me with slight variations. You don't need a balanced party in 5e. Everyone has a way to heal at least a portion of what they have lost, but having a healer does help. That thinking though from 2e to today, was that you needed better stats, proficiencies, and skills in order to be more effective as a character. That was part of the escalation problem. People bumping things and then it wasn't a challenge to them so the encounter had to become more difficult and so they have to increase the weakness again. It was more obvious with combat than skills, but it was the same. Rolling the dice became more important and that's what people are doing when they try to shoe horn the stats and feats to make their character better. You're not roleplaying, you're roll playing. Break the cycle and play a character straight up and you'll have second thoughts about how awesome the stat bonuses are, as well as the feats. The humans are the bottom dwellers because for what we are supposed to represent in a fantasy world, they are not. Humans are always depicted as rash, diverse, excel in whatever they focus on, constantly changing their goals and professions compared to the long lived races in the game. Part of me wishes they would have put racial restrictions back in, but modified to more up to date standards. Maybe require a higher stat to multiclass compared to what Humans need. Increase the XP to level if they multiclass. Something that makes you think, you know I'll play a human because they can do whatever they want. [/QUOTE]
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