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*Dungeons & Dragons
Humans and Demihumans as Monsters in DNDNext
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<blockquote data-quote="steeldragons" data-source="post: 6123186" data-attributes="member: 92511"><p>Yeah, I'm on both sides of this. I am with you that humans, dwarves and elves belong in the MM. And basic groupings/types of such to be encountered should go there. Stuff like Human: Bandit, Cultist, Berserker, (maybe throw in a bog-standard "Necromancer" to differentiate from a "Cultist" with divine spells), etc.; Dwarf: Miner/Craftsman, Warrior, "Dwarflord" and break down of a standard "patrol" or "war band" that would be found wandering around <em>t</em>he mountains (<em>outside</em>! Not down in/under them); Elf: Tracker/Hunter, Sorcerer, "Elflord" and a break down for a standard "patrol" or "warband" that would be encountered around the outskirts of elvin territories...</p><p></p><p>ASIDE: I'd personally REALLY like to see the MM<em> and </em>DMG have notes about racial interactions again...Everyone's not all fluffy/friendly/allies with each other all of the time. Regardless of LotR or Dragonlance, just because your party wanders up to the borders of the elvin/dwarven kingdom doesn't mean you're getting invited in for tea. "Yes, of course, come talk to our most powerful and royal leaders in the secret stronghold we've been guarding and trying to keep hidden for centuries...What were your names again?" /ASIDE</p><p></p><p>However, back to the OP, the idea that I need pages of pages of low/mid/high level specifically classed individuals in the MM is a "no" in my book. As Li suggested, the <em>guidelines</em> for that can go under "Creating and Effectively Using NPCs in your Campaign" section of the DMG. </p><p></p><p>So, "Yes" to PC races and an "average" certain style/type in the MM. "No" to detailed leveled/classed individual characters.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6123186, member: 92511"] Yeah, I'm on both sides of this. I am with you that humans, dwarves and elves belong in the MM. And basic groupings/types of such to be encountered should go there. Stuff like Human: Bandit, Cultist, Berserker, (maybe throw in a bog-standard "Necromancer" to differentiate from a "Cultist" with divine spells), etc.; Dwarf: Miner/Craftsman, Warrior, "Dwarflord" and break down of a standard "patrol" or "war band" that would be found wandering around [I]t[/I]he mountains ([I]outside[/I]! Not down in/under them); Elf: Tracker/Hunter, Sorcerer, "Elflord" and a break down for a standard "patrol" or "warband" that would be encountered around the outskirts of elvin territories... ASIDE: I'd personally REALLY like to see the MM[I] and [/I]DMG have notes about racial interactions again...Everyone's not all fluffy/friendly/allies with each other all of the time. Regardless of LotR or Dragonlance, just because your party wanders up to the borders of the elvin/dwarven kingdom doesn't mean you're getting invited in for tea. "Yes, of course, come talk to our most powerful and royal leaders in the secret stronghold we've been guarding and trying to keep hidden for centuries...What were your names again?" /ASIDE However, back to the OP, the idea that I need pages of pages of low/mid/high level specifically classed individuals in the MM is a "no" in my book. As Li suggested, the [I]guidelines[/I] for that can go under "Creating and Effectively Using NPCs in your Campaign" section of the DMG. So, "Yes" to PC races and an "average" certain style/type in the MM. "No" to detailed leveled/classed individual characters. [/QUOTE]
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