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Humans and Demihumans as Monsters in DNDNext
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<blockquote data-quote="Tovec" data-source="post: 6123316" data-attributes="member: 95493"><p>And yet, as Li Shenron said, those were by in large a waste of space. By the time the MM4 and 5 came out people had years of experience creating new NPC/monsters with levels. What would have been better is to give simple creation rules, something far superior to the crappy rules in the DMG. Or if they gave an entire book of humanoid NPCs to just crack open and use. After the first couple of levels (and I would argue largely at level 1) it doesn't matter what their racial abilities are as the creature won't last long enough to really use the ability to find secret doors or stonecunning. That is why I think Pathfinder released a great book with the <strong>NPC codex</strong>, which gave 20 examples for every class they have. 20, that is one NPC per level per class. Some of them had multiclassing, some had NPC levels, but in general they are really simply made and really effective quick NPCs. I'm surprised WotC never thought about something like this. The only thing it doesn't solve is that "any monster with X levels in Y class". But that is something I haven't seen a solution for at all, especially with MM4+5. 4 and 5 were just a couple of <em>humanoids </em>with pregen blocks that were taking up space that could have been filled with cool NEW monsters. <em>I know, new monsters in a new monster manual, quelle surprise.</em></p></blockquote><p></p>
[QUOTE="Tovec, post: 6123316, member: 95493"] And yet, as Li Shenron said, those were by in large a waste of space. By the time the MM4 and 5 came out people had years of experience creating new NPC/monsters with levels. What would have been better is to give simple creation rules, something far superior to the crappy rules in the DMG. Or if they gave an entire book of humanoid NPCs to just crack open and use. After the first couple of levels (and I would argue largely at level 1) it doesn't matter what their racial abilities are as the creature won't last long enough to really use the ability to find secret doors or stonecunning. That is why I think Pathfinder released a great book with the [B]NPC codex[/B], which gave 20 examples for every class they have. 20, that is one NPC per level per class. Some of them had multiclassing, some had NPC levels, but in general they are really simply made and really effective quick NPCs. I'm surprised WotC never thought about something like this. The only thing it doesn't solve is that "any monster with X levels in Y class". But that is something I haven't seen a solution for at all, especially with MM4+5. 4 and 5 were just a couple of [I]humanoids [/I]with pregen blocks that were taking up space that could have been filled with cool NEW monsters. [i]I know, new monsters in a new monster manual, quelle surprise.[/i] [/QUOTE]
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