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Humans and Demihumans as Monsters in DNDNext
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<blockquote data-quote="steeldragons" data-source="post: 6123412" data-attributes="member: 92511"><p>...and just to go with this for a minute...What constitutes "low, medium and high" levels?</p><p></p><p>You need the MM to tell you what stats and abilities a 1st level cultist has? A 1st level thief? Gonna throw a bunch of those at a party of 6 1st level PCs? Or maybe you mean 3rd level is "low", but might still challenge a 1st level party, so that's ok? </p><p></p><p>Is 10th level high? 15th or 20? If 15th is "high" then shouldn't "low" be, like, 5th instead of 3rd?</p><p></p><p>And mid...well, you see my point. Old school "mid" started at 4th. That's not really the case anymore and would be foolish if 3rd is a "low" level NPC.</p><p></p><p>Now, I'm sure we can just say "whatever the default of the game will be" and that will be perfectly acceptable to everyone. Right? So everyone knows/wants the default of the game to be low levels at 3, mid levels at 6 and high at 12. That's fine right?</p><p></p><p>OR are we wishing for a 30 level game and so "low level" could be anywhere from 1 to 10th! Mid levels 11-20 and "high" 21-30?</p><p></p><p>Generic Bandit 1: has a sword, crossbow, chain mail vest and a secret dagger in his boot. Want him low level? Give him 15 HP. Mid, give him a dex bonus to up the AC and make the sword magical, HP 40. High, more magic, more hp, more AC...</p><p></p><p>This really needs to be in the Monster Manual? 3 each (low mid and high, soon as we determine what you mean by low/mid/high which will automatically be hunky dorry fine with every other person's game out there, I am sure) for a generic fighter, a generic thief, a generic cleric and a generic mage?</p><p></p><p>I dunno. I'm down with the types being in there. Ok fine. But, as easy and clean as it sounds, "low, mid, high" levels is hardly easily done.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6123412, member: 92511"] ...and just to go with this for a minute...What constitutes "low, medium and high" levels? You need the MM to tell you what stats and abilities a 1st level cultist has? A 1st level thief? Gonna throw a bunch of those at a party of 6 1st level PCs? Or maybe you mean 3rd level is "low", but might still challenge a 1st level party, so that's ok? Is 10th level high? 15th or 20? If 15th is "high" then shouldn't "low" be, like, 5th instead of 3rd? And mid...well, you see my point. Old school "mid" started at 4th. That's not really the case anymore and would be foolish if 3rd is a "low" level NPC. Now, I'm sure we can just say "whatever the default of the game will be" and that will be perfectly acceptable to everyone. Right? So everyone knows/wants the default of the game to be low levels at 3, mid levels at 6 and high at 12. That's fine right? OR are we wishing for a 30 level game and so "low level" could be anywhere from 1 to 10th! Mid levels 11-20 and "high" 21-30? Generic Bandit 1: has a sword, crossbow, chain mail vest and a secret dagger in his boot. Want him low level? Give him 15 HP. Mid, give him a dex bonus to up the AC and make the sword magical, HP 40. High, more magic, more hp, more AC... This really needs to be in the Monster Manual? 3 each (low mid and high, soon as we determine what you mean by low/mid/high which will automatically be hunky dorry fine with every other person's game out there, I am sure) for a generic fighter, a generic thief, a generic cleric and a generic mage? I dunno. I'm down with the types being in there. Ok fine. But, as easy and clean as it sounds, "low, mid, high" levels is hardly easily done. [/QUOTE]
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