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Humans and Multiclassing, Opinions?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1860983" data-attributes="member: 3146"><p>Actually, the restriction on multiclassing does make a significant difference as soon as one starts really multiclassing. Take a heavily multiclassed paladin/templar for instance.</p><p></p><p>As a human, one might choose to go: Pal 4/Ftr 2/Mnk 2/Templar x</p><p></p><p>That combination minimizes the BAB loss while still gaining a large number of feats and ending up with both evasion and mettle.</p><p></p><p>As pretty much any other race, that option isn't available without suffering xp penalties.</p><p>Since you can't go back to either paladin or monk after leaving the classes, and being more than one level separated leaves you with xp penalties, there's no way to efficiently take four levels of paladin. In order to avoid xp penalties, the character needs to get their other class levels at 3rd and, in order to add paladin levels without an xp penalty, those other levels can't be higher than 2nd. So, getting Divine Might with the multiclassed paladin/templar as without favored class: any requires cleric levels. Ftr 2/Clr 2/Mnk 2/Pal 3/Templar x loses another point of BAB, but it's the only way that a non-favored class any character can do it.</p><p></p><p>This is not uncommon in prestige class builds. A bladesinger or arcane archer can be built as a fighter/wizard, fighter/sorcerer, fighter/bard, barbarian/bard, etc. However, the only efficient combos available to elves are wizard combos (except for wood elves, who can be ranger/sorcerers without penalty). It's also possible to be more heavily multiclassed (Fighter/ranger/barbarian/mage class) but that delays entry to the p-class. If you want to be a fighter/sorcerer or fighter/bard, bladesinger or arcane archer, half-elf is the best way to go.</p><p></p><p>As might be guessed, it's only an issue when multi-classing comes up, but when it does, favored class has a pretty big impact on multi-classing options.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1860983, member: 3146"] Actually, the restriction on multiclassing does make a significant difference as soon as one starts really multiclassing. Take a heavily multiclassed paladin/templar for instance. As a human, one might choose to go: Pal 4/Ftr 2/Mnk 2/Templar x That combination minimizes the BAB loss while still gaining a large number of feats and ending up with both evasion and mettle. As pretty much any other race, that option isn't available without suffering xp penalties. Since you can't go back to either paladin or monk after leaving the classes, and being more than one level separated leaves you with xp penalties, there's no way to efficiently take four levels of paladin. In order to avoid xp penalties, the character needs to get their other class levels at 3rd and, in order to add paladin levels without an xp penalty, those other levels can't be higher than 2nd. So, getting Divine Might with the multiclassed paladin/templar as without favored class: any requires cleric levels. Ftr 2/Clr 2/Mnk 2/Pal 3/Templar x loses another point of BAB, but it's the only way that a non-favored class any character can do it. This is not uncommon in prestige class builds. A bladesinger or arcane archer can be built as a fighter/wizard, fighter/sorcerer, fighter/bard, barbarian/bard, etc. However, the only efficient combos available to elves are wizard combos (except for wood elves, who can be ranger/sorcerers without penalty). It's also possible to be more heavily multiclassed (Fighter/ranger/barbarian/mage class) but that delays entry to the p-class. If you want to be a fighter/sorcerer or fighter/bard, bladesinger or arcane archer, half-elf is the best way to go. As might be guessed, it's only an issue when multi-classing comes up, but when it does, favored class has a pretty big impact on multi-classing options. [/QUOTE]
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