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Humans are Blind
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<blockquote data-quote="James Gasik" data-source="post: 9363754" data-attributes="member: 6877472"><p>I don't think darkvision is always useful. That disadvantage on Perception checks for functioning in dim light has proven to be a serious thing in games I've run. There are several incidents where someone blunders into a trap or ambush they otherwise wouldn't have, if they were using a light source.</p><p></p><p>My monsters use light sources when not trying to ambush the PC's- it doesn't make sense to stumble around half-blind in the dark as a matter of course. Once it's known you're defending your territory from surface dwellers, absolutely, but before then? Doesn't make any sense.</p><p></p><p>As for infravision, sure, there were things it didn't work well on. Just as there are things darkvision doesn't work well on (remember when it was black and white vision only?). In my last game session, the players ran into these annoying jerk CR 1/8 fey who were invisible to darkvision, and they nearly died until someone lit a torch!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9363754, member: 6877472"] I don't think darkvision is always useful. That disadvantage on Perception checks for functioning in dim light has proven to be a serious thing in games I've run. There are several incidents where someone blunders into a trap or ambush they otherwise wouldn't have, if they were using a light source. My monsters use light sources when not trying to ambush the PC's- it doesn't make sense to stumble around half-blind in the dark as a matter of course. Once it's known you're defending your territory from surface dwellers, absolutely, but before then? Doesn't make any sense. As for infravision, sure, there were things it didn't work well on. Just as there are things darkvision doesn't work well on (remember when it was black and white vision only?). In my last game session, the players ran into these annoying jerk CR 1/8 fey who were invisible to darkvision, and they nearly died until someone lit a torch! [/QUOTE]
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