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Humans living in the Feywild?
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<blockquote data-quote="Korror" data-source="post: 4652412" data-attributes="member: 68383"><p>I have a human town in the feywild in my game that you might steal an idea or two from. The PCs wandered into small idealic hamlet where everyone seemed slightly off. The accents of the towns people were difficult to place and occasionally they mixed in archaic words that the PCs hadn't heard of. Unlike the rest of the towns in the area, there were no defenses against the orcs and goblins that plagued the area. There were no walls and the townsfolk did not seem warlike at all. The trifling mayor was kind and considerate but insisted that the PCs leave as soon as possible.</p><p></p><p>The town, as the PCs discovered, was current to the era of *insert ancient empire here* and survived through a unique means of defense. Whenever danger threatened the town, the mayor simply moved the town forward in time. A month or two was sufficient to deter the easily distracted orcs but sometimes years were needed to avoid the consequences of major disasters. Of course, the PCs arrival coincided with a major threat to the town so they had to deal with it quickly or find themselves on a 1-way time trip.</p><p> Think Lorna Doon with D&D flavor.</p></blockquote><p></p>
[QUOTE="Korror, post: 4652412, member: 68383"] I have a human town in the feywild in my game that you might steal an idea or two from. The PCs wandered into small idealic hamlet where everyone seemed slightly off. The accents of the towns people were difficult to place and occasionally they mixed in archaic words that the PCs hadn't heard of. Unlike the rest of the towns in the area, there were no defenses against the orcs and goblins that plagued the area. There were no walls and the townsfolk did not seem warlike at all. The trifling mayor was kind and considerate but insisted that the PCs leave as soon as possible. The town, as the PCs discovered, was current to the era of *insert ancient empire here* and survived through a unique means of defense. Whenever danger threatened the town, the mayor simply moved the town forward in time. A month or two was sufficient to deter the easily distracted orcs but sometimes years were needed to avoid the consequences of major disasters. Of course, the PCs arrival coincided with a major threat to the town so they had to deal with it quickly or find themselves on a 1-way time trip. Think Lorna Doon with D&D flavor. [/QUOTE]
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