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Humans - Most Powerful Race in 3e?
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<blockquote data-quote="Mad Mac" data-source="post: 2001441" data-attributes="member: 27873"><p>It's probably fair to say that humans are the most generally powerful race. They make for a very potent, "default" choice for any class, and I know I end up playing them whenever my character concept doesn't call for another race.</p><p></p><p> Dwarves are extremely powerful as well, but I think they end up getting played less because they're unpopular, badly stereotyped, and, when it comes down to it, the reduced movement is just <em>annoying</em>.</p><p></p><p> Gnomes make for very effecient spellslingers, but everyone hates gnomes, so they might as well be king at something.</p><p></p><p> I never used halflings much, but I don't consider them weak.</p><p></p><p> Half-elves have fallen a long, long, way since 2nd edition. They used to be almost as flexible as humans in terms of class choices, along with a good dose of elf power. Now they're just a weird, inferior, hybrid of their parents. Interesting how their loss of power has caused me to suddenly find the race concept utterly un-interesting even in a role-playing sense....I guess it's a good example of how mechanics support flavor. </p><p></p><p> I like Half-Orcs, even if they aren't the most powerful race on the block. They do fill the "Strong Guy" niche, which lends itself to a lot of fun archtypes.</p><p></p><p> Elves, Elves, Elves....from mighty to mediocre. I used to play Elves all the time, but I think I've gotten-over elves over the years, and their lowered power makes them even less attractive. I think the one niche Elves have really managed to hang unto is archer. Dex for Con is a reasonable trade for a ranged expert, and I personally find that Longbow proff very, very tempting when considering a Cleric, Druid, Monk, Rogue, or Bard. (Do Bards get Longbow now?)</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 2001441, member: 27873"] It's probably fair to say that humans are the most generally powerful race. They make for a very potent, "default" choice for any class, and I know I end up playing them whenever my character concept doesn't call for another race. Dwarves are extremely powerful as well, but I think they end up getting played less because they're unpopular, badly stereotyped, and, when it comes down to it, the reduced movement is just [I]annoying[/I]. Gnomes make for very effecient spellslingers, but everyone hates gnomes, so they might as well be king at something. I never used halflings much, but I don't consider them weak. Half-elves have fallen a long, long, way since 2nd edition. They used to be almost as flexible as humans in terms of class choices, along with a good dose of elf power. Now they're just a weird, inferior, hybrid of their parents. Interesting how their loss of power has caused me to suddenly find the race concept utterly un-interesting even in a role-playing sense....I guess it's a good example of how mechanics support flavor. I like Half-Orcs, even if they aren't the most powerful race on the block. They do fill the "Strong Guy" niche, which lends itself to a lot of fun archtypes. Elves, Elves, Elves....from mighty to mediocre. I used to play Elves all the time, but I think I've gotten-over elves over the years, and their lowered power makes them even less attractive. I think the one niche Elves have really managed to hang unto is archer. Dex for Con is a reasonable trade for a ranged expert, and I personally find that Longbow proff very, very tempting when considering a Cleric, Druid, Monk, Rogue, or Bard. (Do Bards get Longbow now?) [/QUOTE]
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