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<blockquote data-quote="Crimson Longinus" data-source="post: 8310024" data-attributes="member: 7025508"><p>I of course would play in human-only campaign have done so in the past and I have run them. That being said, I prefer D&D to be somewhat fantastic, albeit probably more grounded than it is usually assumed to be, but I feel that if you want to run a gritty and realistic Game of Thrones style campaign, there are probably systems more suited to that than D&D.</p><p></p><p>Also almost human-only is very cool to me. I feel that in typical D&D where everyone is some sort of weird fantasy being it kinda loses its meaning and fantasticness. In one game I ran the setting was ancient celtic inspired broken fantasy land where non-humans were more mythological. Dwarfs hid under mountains, elves were strange and scary fey living in the forests. That strangeness will feel completely different whether the characters are normal(ish) humans exploring the world or whether they actually are these rare fantastic creatures themselves. All characters except one were human, and the one that was not was an half-elf. It was a nod to characters like Merlin with one magical parent and felt appropriate to the setting. That game unfortunately didn't last very long due scheduling issues, so we never really saw where it would have went. In one long campaign I played in for years the setting was on surface level human-only too. Fantasy creatures were just fairytales and humans and their medievalishly harsh and intolerant church dominated. And all character were humans... except one was a tiefling. Literally the only one in the setting. I think there were hints that some others had existed, but the setting's inquisition equivalent had taken care of them. Their ancestry was not distant, they were an offspring of a human and a devil and the character's devil father featured prominently at the higher levels. Our characters were opposed to the dominant church, so this reinforced the themes perfectly.</p><p></p><p>My current setting is far more fantastical and has al sort of intelligent creatures, albeit probably a paltry amount compared to your normal kitchen sink fantasy (I reworked the species and created some from scratch. I wanted them to feel part of the setting which is very different from your typical medievalish fantasy.) However, I'm glad that two of the four players made humans, as then the non-humanness of the other two characters has better contrast.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8310024, member: 7025508"] I of course would play in human-only campaign have done so in the past and I have run them. That being said, I prefer D&D to be somewhat fantastic, albeit probably more grounded than it is usually assumed to be, but I feel that if you want to run a gritty and realistic Game of Thrones style campaign, there are probably systems more suited to that than D&D. Also almost human-only is very cool to me. I feel that in typical D&D where everyone is some sort of weird fantasy being it kinda loses its meaning and fantasticness. In one game I ran the setting was ancient celtic inspired broken fantasy land where non-humans were more mythological. Dwarfs hid under mountains, elves were strange and scary fey living in the forests. That strangeness will feel completely different whether the characters are normal(ish) humans exploring the world or whether they actually are these rare fantastic creatures themselves. All characters except one were human, and the one that was not was an half-elf. It was a nod to characters like Merlin with one magical parent and felt appropriate to the setting. That game unfortunately didn't last very long due scheduling issues, so we never really saw where it would have went. In one long campaign I played in for years the setting was on surface level human-only too. Fantasy creatures were just fairytales and humans and their medievalishly harsh and intolerant church dominated. And all character were humans... except one was a tiefling. Literally the only one in the setting. I think there were hints that some others had existed, but the setting's inquisition equivalent had taken care of them. Their ancestry was not distant, they were an offspring of a human and a devil and the character's devil father featured prominently at the higher levels. Our characters were opposed to the dominant church, so this reinforced the themes perfectly. My current setting is far more fantastical and has al sort of intelligent creatures, albeit probably a paltry amount compared to your normal kitchen sink fantasy (I reworked the species and created some from scratch. I wanted them to feel part of the setting which is very different from your typical medievalish fantasy.) However, I'm glad that two of the four players made humans, as then the non-humanness of the other two characters has better contrast. [/QUOTE]
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