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Humans RAW Can Start With multiple 18's
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<blockquote data-quote="Kobold Stew" data-source="post: 6372468" data-attributes="member: 23484"><p>This was the argument against rolling stats when we were in sixth grade, and it is startling to see it still present. You're not changing your mind, you've decided in advance to roll until you get something you like (five times for your jackpot), or giving yo a safety valve. In my book, this is cheating, plain and simple, with one player looking for an advantage out of the gate that isn't being given to the other players. </p><p></p><p>If you as a DM want to encourage his at your table, power to you. Why not just let all players have straight 18s? Or let one player roll until he or she is pleased, and let everyone have that result? </p><p></p><p>The fact that you'd kill your character deliberately is worse:</p><p></p><p></p><p></p><p>Well said. This behaviour completely undermines the social contract of the gaming table. Again, possibly fine in elementary school, but it would be enough to make me not want you at my table again.</p><p></p><p></p><p></p><p>My default practice (since 3.5) is to let players choose point-buy or to roll, once. Odds are by rolling that you'll end up with slightly better numbers, but it's less controlled; the two balance well against one another, I find.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6372468, member: 23484"] This was the argument against rolling stats when we were in sixth grade, and it is startling to see it still present. You're not changing your mind, you've decided in advance to roll until you get something you like (five times for your jackpot), or giving yo a safety valve. In my book, this is cheating, plain and simple, with one player looking for an advantage out of the gate that isn't being given to the other players. If you as a DM want to encourage his at your table, power to you. Why not just let all players have straight 18s? Or let one player roll until he or she is pleased, and let everyone have that result? The fact that you'd kill your character deliberately is worse: Well said. This behaviour completely undermines the social contract of the gaming table. Again, possibly fine in elementary school, but it would be enough to make me not want you at my table again. My default practice (since 3.5) is to let players choose point-buy or to roll, once. Odds are by rolling that you'll end up with slightly better numbers, but it's less controlled; the two balance well against one another, I find. [/QUOTE]
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