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Community
General Tabletop Discussion
*Dungeons & Dragons
Humans: should they have any racial ability bonuses?
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<blockquote data-quote="Yama Dai O" data-source="post: 7224639" data-attributes="member: 6799286"><p>I agree that for that reason, human should not get racial ability bonuses, or bonus anythings really... but this is from a racial concept point of view. On the other hand, human PCs should probably be balanced with PCs of other races, so as not to penalize those players who want a human character. The problem is that conceptually there is very little there to base human racial benefits on.</p><p></p><p>I have been brooding on this for a while now and have come up with a few solutions, none of which I am entirely sure I like.</p><p></p><p>Option one: Grant favorless and flexible bonuses (ability bonuses, bonus skils or feats) to human PCs only, purely for game balance. The non-heroic rest of the human race must do without and are the racial baseline.</p><p></p><p>Option two: Concept-wise, by picking a race other than human you effectively pick a special sort of background for your character, then you add a Background on top of that. If you pick human, you effectively pick vanilla. So an easy solution is to give humans two backgrounds, the standard one that everyone gets and one that compensates both mechanically and conceptually, giving human PCs a bit of extra flavor.</p><p></p><p>Option three: Humans are supposed to be fast learners, so give them a bonus level; shift the entire xp row on the character advancement table down by one line. Possibly, have them start at level one and get to level two at 100 xp or so. This benefit might be too powerful and make humans too appealing; a toned down approach could be to rework the xp table for humans so they are about half a level ahead.</p><p></p><p>Option four: Humans are supposed to be adaptive, so give them a bonus level when they first multiclass; one level goes into their existing class, one level goes into the new class.</p></blockquote><p></p>
[QUOTE="Yama Dai O, post: 7224639, member: 6799286"] I agree that for that reason, human should not get racial ability bonuses, or bonus anythings really... but this is from a racial concept point of view. On the other hand, human PCs should probably be balanced with PCs of other races, so as not to penalize those players who want a human character. The problem is that conceptually there is very little there to base human racial benefits on. I have been brooding on this for a while now and have come up with a few solutions, none of which I am entirely sure I like. Option one: Grant favorless and flexible bonuses (ability bonuses, bonus skils or feats) to human PCs only, purely for game balance. The non-heroic rest of the human race must do without and are the racial baseline. Option two: Concept-wise, by picking a race other than human you effectively pick a special sort of background for your character, then you add a Background on top of that. If you pick human, you effectively pick vanilla. So an easy solution is to give humans two backgrounds, the standard one that everyone gets and one that compensates both mechanically and conceptually, giving human PCs a bit of extra flavor. Option three: Humans are supposed to be fast learners, so give them a bonus level; shift the entire xp row on the character advancement table down by one line. Possibly, have them start at level one and get to level two at 100 xp or so. This benefit might be too powerful and make humans too appealing; a toned down approach could be to rework the xp table for humans so they are about half a level ahead. Option four: Humans are supposed to be adaptive, so give them a bonus level when they first multiclass; one level goes into their existing class, one level goes into the new class. [/QUOTE]
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Humans: should they have any racial ability bonuses?
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