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Community
General Tabletop Discussion
*Dungeons & Dragons
Humans: should they have any racial ability bonuses?
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<blockquote data-quote="Blue" data-source="post: 7224700" data-attributes="member: 20564"><p>The 27 points for Point Buy is a number picked because of how it balances with the racial modifiers. In most cases +2/+1 and racial abilities is stronger than +1 to all, but not in all. (I think the variant human does a disservice to the standard human by being noticably stronger so the standard human isn't much of an option.)</p><p></p><p>Now, removing human +1s will change the expectations of ability mods for humans. It will become less after 12th level in a general sort of way if you assume that normally without feats the first two ASIs bring your primary ability score to 20 and the 3rd helps something else, in this case it would take two plus half of a third. So they'd be behind in ability score mod until then. Not that that helps all of he other ability scores used for skills, AC, HPs, whatever.</p><p></p><p>Perhaps that's where you could balance - instead of +1 to all ability scores, give humans +1 to Proficiency. Their trained skills and attack are half a point higher, their untrained skills and damage are half a point lower. They have a slightly higher cap then everyone else once they reach a 20 ability score, but it's longer to get there.</p></blockquote><p></p>
[QUOTE="Blue, post: 7224700, member: 20564"] The 27 points for Point Buy is a number picked because of how it balances with the racial modifiers. In most cases +2/+1 and racial abilities is stronger than +1 to all, but not in all. (I think the variant human does a disservice to the standard human by being noticably stronger so the standard human isn't much of an option.) Now, removing human +1s will change the expectations of ability mods for humans. It will become less after 12th level in a general sort of way if you assume that normally without feats the first two ASIs bring your primary ability score to 20 and the 3rd helps something else, in this case it would take two plus half of a third. So they'd be behind in ability score mod until then. Not that that helps all of he other ability scores used for skills, AC, HPs, whatever. Perhaps that's where you could balance - instead of +1 to all ability scores, give humans +1 to Proficiency. Their trained skills and attack are half a point higher, their untrained skills and damage are half a point lower. They have a slightly higher cap then everyone else once they reach a 20 ability score, but it's longer to get there. [/QUOTE]
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Humans: should they have any racial ability bonuses?
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