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Community
General Tabletop Discussion
*Dungeons & Dragons
Humans: should they have any racial ability bonuses?
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<blockquote data-quote="The Old Crow" data-source="post: 7224720" data-attributes="member: 6816423"><p>I think the idea of humans as baseline went out the window decades ago. When I started playing, humans got no bonuses or penalties to stats, and they could be any class and reach high levels. Demihumans got bonuses and minuses to stats, and special abilities, and it was "balanced" by being excluded from various classes and restricted to lower levels in others. It was poor balance, mind you, as humans tended to suck at low levels, but demitihumans sucked after they hit their level limits.</p><p></p><p>Another problem is there always seems to end up being forty flavors of elf and about a hundred other races to choose from, making any combination of stat adds one wants to shoot for easy to get. Human baseline is pretty pointless when they are just one of a giant collection of races that occupies a world.</p><p></p><p>I can't say I like either the standard or the variant human. I allowed feats in my newest campaign, and used an all odd stat array for character creation, but still nobody picked standard human. There was one elf and two variant humans. I don't find the variant humans to be overpowered, just <em>interesting</em> enough that they overcome being shorted out of a +1. I expect any nonhuman will eventually outstrip them in mid to high levels. Which is the same bad design from 1e, power early in exchange for less power later.</p><p></p><p>I would like a third choice for humans, one that gets attribute bonuses comparable to the others, and actual features that are not feats. <em>That</em> is today's baseline.</p></blockquote><p></p>
[QUOTE="The Old Crow, post: 7224720, member: 6816423"] I think the idea of humans as baseline went out the window decades ago. When I started playing, humans got no bonuses or penalties to stats, and they could be any class and reach high levels. Demihumans got bonuses and minuses to stats, and special abilities, and it was "balanced" by being excluded from various classes and restricted to lower levels in others. It was poor balance, mind you, as humans tended to suck at low levels, but demitihumans sucked after they hit their level limits. Another problem is there always seems to end up being forty flavors of elf and about a hundred other races to choose from, making any combination of stat adds one wants to shoot for easy to get. Human baseline is pretty pointless when they are just one of a giant collection of races that occupies a world. I can't say I like either the standard or the variant human. I allowed feats in my newest campaign, and used an all odd stat array for character creation, but still nobody picked standard human. There was one elf and two variant humans. I don't find the variant humans to be overpowered, just [I]interesting[/I] enough that they overcome being shorted out of a +1. I expect any nonhuman will eventually outstrip them in mid to high levels. Which is the same bad design from 1e, power early in exchange for less power later. I would like a third choice for humans, one that gets attribute bonuses comparable to the others, and actual features that are not feats. [I]That[/I] is today's baseline. [/QUOTE]
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Community
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Humans: should they have any racial ability bonuses?
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