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Humans - the missing monster entry for the MM
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<blockquote data-quote="Winterthorn" data-source="post: 3734403" data-attributes="member: 1702"><p><strong>Reviewing the math on skills</strong></p><p></p><p></p><p></p><p>Well a free action to drop the shield can be done to reduce the penalty. That's what I'd allow as a DM.</p><p></p><p>Actually I may have made a wee math error anyways - let's check...</p><p></p><p>These skills are all class skills for the Warrior, we'll apply the stat modifier first:</p><p>Climb (Str) +1</p><p>Handle Animal (Cha) -1</p><p>Intimidate (Cha) -1</p><p>Jump (Str) +1</p><p>Ride (Dex) +0</p><p>Swim (Str) +1</p><p></p><p>Then apply the armor check penalty (-2 for chain shirt plus -1 for light shield gives us a -3):</p><p>Climb +1 -2 (light shield not counted since two hands are required to climb; so it's strapped on back or dropped or ?) = -1</p><p>Handle Animal -1 +0 (n/a) = -1</p><p>Intimidate -1 +0 (n/a) = -1</p><p>Jump +1 -3 (yes) = -2</p><p>Ride +0 +0 (n/a) = +0</p><p>Swim +1 -6 (double armor check penalty for this skill, 2 x -3) = -5</p><p></p><p>Finally allocate skill points; a Human Warrior at 1st level with an Int of 10 gets <strong>12</strong> (i.e. (2 + 0) x 4 + 4) <strong>skill points</strong>:</p><p>Climb +1 -2 <strong>+2</strong> = +1</p><p>Handle Animal -1 +0 <strong>+1</strong> = +0</p><p>Intimidate -1 +0 <strong>+1</strong> = +0</p><p>Jump +1 -3 <strong>+3</strong> = +1</p><p>Ride +0 +0 <strong>+2</strong> = +2</p><p>Swim +1 -6 <strong>+3</strong> = -2</p><p></p><p>Thus skills should be: Climb +1, Handle Animal +0, Intimidate +0, Jump +1, Ride +2, <u>Swim -2</u>.</p><p></p><p>So Swim should have a -2 total modifier, or, assuming the light shield is dropped (loose the -1 doubled) as a free action (just before one starts swimming), a +0. <em>The average of -2 and +0 is -1. A useful "fudging" for simplicity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </em> I think at the time I calculated the stats I assumed that an NPC Warrior had a 50-50 chance of dropping his shield or keeping it while trying to swim. The average neatly avoids the bother for the DM - especially with a group of Warriors (e.g: nasty guardsmen pushed off of a bridge into a river by the PC heros <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) - unless the DM requires otherwise. We're talking a very small "error" here. I think we're okay <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tangental comment: DM's fiat is a -2/+2 change to a DC for the situation, and/or -2/+2 circumstance penalty/bonus for the PC/NPC. As a DM I don't worry about any error that may appear which is <= DM's fiat. But I do review my math now and then to keep my errors to a minimum, otherwise gaffs could compound and skew the dice rolling aspect of the game which would be neither fair nor enjoyable for the players or myself. YMMV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Winterthorn, post: 3734403, member: 1702"] [b]Reviewing the math on skills[/b] Well a free action to drop the shield can be done to reduce the penalty. That's what I'd allow as a DM. Actually I may have made a wee math error anyways - let's check... These skills are all class skills for the Warrior, we'll apply the stat modifier first: Climb (Str) +1 Handle Animal (Cha) -1 Intimidate (Cha) -1 Jump (Str) +1 Ride (Dex) +0 Swim (Str) +1 Then apply the armor check penalty (-2 for chain shirt plus -1 for light shield gives us a -3): Climb +1 -2 (light shield not counted since two hands are required to climb; so it's strapped on back or dropped or ?) = -1 Handle Animal -1 +0 (n/a) = -1 Intimidate -1 +0 (n/a) = -1 Jump +1 -3 (yes) = -2 Ride +0 +0 (n/a) = +0 Swim +1 -6 (double armor check penalty for this skill, 2 x -3) = -5 Finally allocate skill points; a Human Warrior at 1st level with an Int of 10 gets [b]12[/b] (i.e. (2 + 0) x 4 + 4) [b]skill points[/b]: Climb +1 -2 [b]+2[/b] = +1 Handle Animal -1 +0 [b]+1[/b] = +0 Intimidate -1 +0 [b]+1[/b] = +0 Jump +1 -3 [b]+3[/b] = +1 Ride +0 +0 [b]+2[/b] = +2 Swim +1 -6 [b]+3[/b] = -2 Thus skills should be: Climb +1, Handle Animal +0, Intimidate +0, Jump +1, Ride +2, [u]Swim -2[/u]. So Swim should have a -2 total modifier, or, assuming the light shield is dropped (loose the -1 doubled) as a free action (just before one starts swimming), a +0. [i]The average of -2 and +0 is -1. A useful "fudging" for simplicity. ;) [/i] I think at the time I calculated the stats I assumed that an NPC Warrior had a 50-50 chance of dropping his shield or keeping it while trying to swim. The average neatly avoids the bother for the DM - especially with a group of Warriors (e.g: nasty guardsmen pushed off of a bridge into a river by the PC heros :D) - unless the DM requires otherwise. We're talking a very small "error" here. I think we're okay :) Tangental comment: DM's fiat is a -2/+2 change to a DC for the situation, and/or -2/+2 circumstance penalty/bonus for the PC/NPC. As a DM I don't worry about any error that may appear which is <= DM's fiat. But I do review my math now and then to keep my errors to a minimum, otherwise gaffs could compound and skew the dice rolling aspect of the game which would be neither fair nor enjoyable for the players or myself. YMMV :cool: [/QUOTE]
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