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<blockquote data-quote="The Crimson Binome" data-source="post: 6520050" data-attributes="member: 6775031"><p>It seems to me that there are two ways you could play it:</p><p></p><p>1) Elves and dwarves are vastly different from humans, in every way that you could imagine, based on their varying biology and culture. No real human could even come close to accurately portraying what it would be like to live as such an alien creature.</p><p></p><p>2) Elves and dwarves are very much like humans, in spite of some (significant) variations in biology and culture, and mostly come off as exaggerated reflections of humanity along whatever tropes you want to play up.</p><p></p><p>Obviously, there are some pros and cons for each approach. The former gives a deeper and (arguably) more interesting, (arguable) more believable fantasy world. The latter can seem shallow, and (arguably) more fantastic; it is somehow more realistic to have weird elves and dwarves than to have human-seeming ones.</p><p></p><p>The big deciding factor between the two approaches (for me, and probably a lot of other people) is that choosing the former means elves and dwarves are non-player races. That... doesn't seem like the intent of how the world setting would have been designed. And of course, if elves and dwarves are off the table, then there's no point in even considering anything like the thri-kreen or warforged. You're pretty much left with humans, half-orc or half-elves (raised in human societies), and possibly halflings. It would seem that, silly as it sounds, human-like elves are as much a part of the <em>premise</em> of the world as gigantic flying dragons and numerous dungeons full of monsters and treasures.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6520050, member: 6775031"] It seems to me that there are two ways you could play it: 1) Elves and dwarves are vastly different from humans, in every way that you could imagine, based on their varying biology and culture. No real human could even come close to accurately portraying what it would be like to live as such an alien creature. 2) Elves and dwarves are very much like humans, in spite of some (significant) variations in biology and culture, and mostly come off as exaggerated reflections of humanity along whatever tropes you want to play up. Obviously, there are some pros and cons for each approach. The former gives a deeper and (arguably) more interesting, (arguable) more believable fantasy world. The latter can seem shallow, and (arguably) more fantastic; it is somehow more realistic to have weird elves and dwarves than to have human-seeming ones. The big deciding factor between the two approaches (for me, and probably a lot of other people) is that choosing the former means elves and dwarves are non-player races. That... doesn't seem like the intent of how the world setting would have been designed. And of course, if elves and dwarves are off the table, then there's no point in even considering anything like the thri-kreen or warforged. You're pretty much left with humans, half-orc or half-elves (raised in human societies), and possibly halflings. It would seem that, silly as it sounds, human-like elves are as much a part of the [I]premise[/I] of the world as gigantic flying dragons and numerous dungeons full of monsters and treasures. [/QUOTE]
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