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<blockquote data-quote="EzekielRaiden" data-source="post: 6525595" data-attributes="member: 6790260"><p>Yeah I feel like that is just forcing differences for differences sake--if an opportunity arises and would be actually interesting, then players (ideally) should be naturally inclined to taking it. If there isn't an opportunity or it isn't interesting, <em>making</em> it happen strikes me as unwise, forcing people to do things they aren't actually wanting to do.</p><p></p><p>And, again, those 5% (or 20% or <em>whatever</em> percent) differences strike me as almost purely cultural, and therefore applicable to all players regardless of whether their characters are human or non-human. Further, those things will be almost always more fully answered by considering the <em>cultural</em> stuff I mentioned (linguistic quirks, divergence of philosophy or values, aesthetics) than physiology, which is actually fairly near uniform for most D&D races as previously mentioned.</p><p></p><p>To reiterate: I disagree with "Non-humans <em>should</em> be clearly distinguishable from humans." But the differences aren't (meaningfully) more than "Culture X should be clearly distinguishable from culture Y," which <em>should</em> apply just as much to humans as to non-humans. Two characters of different culture, <em>regardless of race</em>, should be distinguishably different. And two characters of the same culture, but different races, should be <em>less</em> easily-distinguished than two characters of the same race but different cultures.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6525595, member: 6790260"] Yeah I feel like that is just forcing differences for differences sake--if an opportunity arises and would be actually interesting, then players (ideally) should be naturally inclined to taking it. If there isn't an opportunity or it isn't interesting, [I]making[/I] it happen strikes me as unwise, forcing people to do things they aren't actually wanting to do. And, again, those 5% (or 20% or [I]whatever[/I] percent) differences strike me as almost purely cultural, and therefore applicable to all players regardless of whether their characters are human or non-human. Further, those things will be almost always more fully answered by considering the [I]cultural[/I] stuff I mentioned (linguistic quirks, divergence of philosophy or values, aesthetics) than physiology, which is actually fairly near uniform for most D&D races as previously mentioned. To reiterate: I disagree with "Non-humans [I]should[/I] be clearly distinguishable from humans." But the differences aren't (meaningfully) more than "Culture X should be clearly distinguishable from culture Y," which [I]should[/I] apply just as much to humans as to non-humans. Two characters of different culture, [I]regardless of race[/I], should be distinguishably different. And two characters of the same culture, but different races, should be [I]less[/I] easily-distinguished than two characters of the same race but different cultures. [/QUOTE]
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