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<blockquote data-quote="The Crimson Binome" data-source="post: 6526299" data-attributes="member: 6775031"><p>I've never seen an edition where it was even <em>suggested</em> that minotaurs were the offspring of a human and a bull. It might make for a neat story, in our reality, but it quickly falls apart in any sort of believable, living world, and the world designers knew better than to make it the case. When it does come up, it is usually stated that they are a natural race, or possibly under the effect of a curse. </p><p></p><p>Magic can do anything, after all, but there's no reason to <em>assume</em> magic as the default explanation for everything. Objects aren't composed of the four elements, but rather, they behave how those objects would act in our real world, where objects are made of atoms. Like Reality Unless Noted. Unless we can use our knowledge of the real world to fill in the gaps of the setting, the designers need to actually design all of the physical laws of the world, which is a lot of work and adds a lot of mental overhead for anyone trying to play the game.</p><p></p><p>It's the difference between a dwarf and a shardmind. A shardmind is Other, and we can embrace or reject its Other-ness for what it is. A dwarf just <em>isn't</em> biologically different enough to bother acknowledging in that way, particularly in a world where Other people exist. If there were no outsiders, dragons, or intelligent undead in the world; then, it might be worth playing up the minor cultural differences between a dwarf and a human.</p><p></p><p>That's true both in-character and out-of-character, though. A dwarf might see herself as a dwarf, rather than a person, and play up her heritage when confronted with humans or elves. That same dwarf, when confronting a dragon or eldritch horror from beyond space and time, might see elves and humans as kin-folk.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6526299, member: 6775031"] I've never seen an edition where it was even [I]suggested[/I] that minotaurs were the offspring of a human and a bull. It might make for a neat story, in our reality, but it quickly falls apart in any sort of believable, living world, and the world designers knew better than to make it the case. When it does come up, it is usually stated that they are a natural race, or possibly under the effect of a curse. Magic can do anything, after all, but there's no reason to [I]assume[/I] magic as the default explanation for everything. Objects aren't composed of the four elements, but rather, they behave how those objects would act in our real world, where objects are made of atoms. Like Reality Unless Noted. Unless we can use our knowledge of the real world to fill in the gaps of the setting, the designers need to actually design all of the physical laws of the world, which is a lot of work and adds a lot of mental overhead for anyone trying to play the game. It's the difference between a dwarf and a shardmind. A shardmind is Other, and we can embrace or reject its Other-ness for what it is. A dwarf just [I]isn't[/I] biologically different enough to bother acknowledging in that way, particularly in a world where Other people exist. If there were no outsiders, dragons, or intelligent undead in the world; then, it might be worth playing up the minor cultural differences between a dwarf and a human. That's true both in-character and out-of-character, though. A dwarf might see herself as a dwarf, rather than a person, and play up her heritage when confronted with humans or elves. That same dwarf, when confronting a dragon or eldritch horror from beyond space and time, might see elves and humans as kin-folk. [/QUOTE]
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