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<blockquote data-quote="EzekielRaiden" data-source="post: 6526581" data-attributes="member: 6790260"><p>Hey, there's no need to be like that. It was a genuine question.</p><p></p><p></p><p></p><p>This was hardly an invention of the past 150 years. It's been a natural progression tied to the development of the middle class and the transition from feudalism to mercantilism and then capitalism. Also, it is false to claim that the age of majority went totally unchanged prior to the last few centuries. During the early medieval period, yes, there was essentially no "transition" between infancy and adulthood--children were either non-persons, or (roughly around ages 10-14) adults-with-little-experience. By the 11th century, however, legal ages of majority in many places were 21--the age at which someone (usually the male heir but not exclusively) could inherit property aka the right which defined free persons, at the time--and by at least the mid-1400s, this meant people who could vote (the "40 shilling freeholders"). This remained pretty much constant for the entire medieval, Renaissance, and Victorian periods--in the US, the voting age was 21 until just the past century.</p><p></p><p>There has long been an idea that, even if someone were expected to be <em>responsible</em> for themselves, they weren't persons with the full suite of legal rights until they achieved a higher age. To say that we "invented" adolescence from whole cloth is an exaggeration...to say the least. Yes, we conceive of childhood and adolescence differently now--much differently!--than the peasantry did a thousand years ago. But (a) the difference is primarily cultural, (b) it very much coincides with the expansion of economic opportunity to a larger fraction of the population (as I said above), and (c) it isn't nearly as dramatic as you're characterizing it to be.</p><p></p><p> </p><p></p><p>The "modern persons" you're talking about need to rethink their positions. This is not only legal in most civilized nations (with parental consent, in some cases), but it wouldn't even be violating consent laws if they had had a physically intimate relationship. Marrying at 22 is hardly unusual; marrying at 16 is young, more or less bare-minimum in modern times, but hardly a profound transgression. (Also, it sounds like they stuck it out for the long haul--good on them.)</p><p></p><p></p><p></p><p>Sure, that's a very different experience than what we have now. How is it a difference of <em>personality</em>? That's the word that was used, after all. We're talking about enduring aspects of a person's identity, not about the degree of separation that inspires a feeling (or mood, at the most) of homesickness. With the existence of magical communication, it's trivially easy (in comparison to...anything prior to the last century) for a fantasy character to get a message to someone if they have even the foggiest idea where that person is, and the level of "technology" is, again, a cultural thing rather than a biological thing.</p><p></p><p></p><p></p><p>Hyperbole, and not even fully accurate. Often, a child of 10 did <em>not</em> want to assume that mantle and trappings--they <em>had</em> to because it was the only way to make sure the family survived. And there are still <em>plenty</em> of modern teenagers who cannot wait to escape their parents. My sister, for example. "Fearing" the change? Hardly. Most kids are thrilled with the thought of the freedom they'll get--especially if they haven't had to get a job prior to 18. The "fear" usually only settles in once they realize they can't go back to all the lovely things that childhood had...which I have no doubt many a medieval person felt too, now and then!</p><p></p><p> </p><p></p><p>That's...no, we absolutely have vocabulary for it. You just did it yourself (though I cut it out). I could even make a solid, if modern, analogy: To an elf, things like trees and rivers (but not things like mountains, coastlines, forests-as-a-whole, etc.) are like musical genres, or even individual popular artists, possibly actors as well. You can't see them changing moment-to-moment, but anyone who pays a moderate amount of attention can see the patterns. Do we decide, "Eh, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it, music will change in 10 years, there's no point in writing this song <em>now</em>."?</p><p></p><p>And against your claim of the "not seeing the permanence of nature," I respond with both the things I've already said and more. The stars might, <em>barely</em>, perceptibly change within a single elf's lifetime...but a number of astronomical phenomena that recur well beyond a human lifetime would occur many times for an elf. All sorts of cyclical things would happen, over and over and over again; this is a perfectly reasonable justification for a belief in the uniformity of nature, a belief that while things may change, they always return to what they had been or something indistinguishably different. And then continents and climates, in general, would remain unchanged, as would mountains--deserts <em>could</em> change, but that would be slow enough to be akin to a tree for a human--you come back a couple centuries later and "man, things <em>changed</em> while I wasn't looking!"</p><p></p><p>Now, with all of that said? It honestly sounds like you, and others, seriously want people to never play non-humans. I have to maintain a persona that is <em>actively outside</em> the experience of human beings, at all times, invasively inserting as many possible points of divergence, just to be <em>allowed</em> to play a Dragonborn or a Tiefling in your campaign? Sorry, not interested. I play games to have fun and experience interesting stories, not to have someone tell me that I'm not making my pretend elf <em>pretend</em> enough.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6526581, member: 6790260"] Hey, there's no need to be like that. It was a genuine question. This was hardly an invention of the past 150 years. It's been a natural progression tied to the development of the middle class and the transition from feudalism to mercantilism and then capitalism. Also, it is false to claim that the age of majority went totally unchanged prior to the last few centuries. During the early medieval period, yes, there was essentially no "transition" between infancy and adulthood--children were either non-persons, or (roughly around ages 10-14) adults-with-little-experience. By the 11th century, however, legal ages of majority in many places were 21--the age at which someone (usually the male heir but not exclusively) could inherit property aka the right which defined free persons, at the time--and by at least the mid-1400s, this meant people who could vote (the "40 shilling freeholders"). This remained pretty much constant for the entire medieval, Renaissance, and Victorian periods--in the US, the voting age was 21 until just the past century. There has long been an idea that, even if someone were expected to be [I]responsible[/I] for themselves, they weren't persons with the full suite of legal rights until they achieved a higher age. To say that we "invented" adolescence from whole cloth is an exaggeration...to say the least. Yes, we conceive of childhood and adolescence differently now--much differently!--than the peasantry did a thousand years ago. But (a) the difference is primarily cultural, (b) it very much coincides with the expansion of economic opportunity to a larger fraction of the population (as I said above), and (c) it isn't nearly as dramatic as you're characterizing it to be. The "modern persons" you're talking about need to rethink their positions. This is not only legal in most civilized nations (with parental consent, in some cases), but it wouldn't even be violating consent laws if they had had a physically intimate relationship. Marrying at 22 is hardly unusual; marrying at 16 is young, more or less bare-minimum in modern times, but hardly a profound transgression. (Also, it sounds like they stuck it out for the long haul--good on them.) Sure, that's a very different experience than what we have now. How is it a difference of [I]personality[/I]? That's the word that was used, after all. We're talking about enduring aspects of a person's identity, not about the degree of separation that inspires a feeling (or mood, at the most) of homesickness. With the existence of magical communication, it's trivially easy (in comparison to...anything prior to the last century) for a fantasy character to get a message to someone if they have even the foggiest idea where that person is, and the level of "technology" is, again, a cultural thing rather than a biological thing. Hyperbole, and not even fully accurate. Often, a child of 10 did [I]not[/I] want to assume that mantle and trappings--they [I]had[/I] to because it was the only way to make sure the family survived. And there are still [I]plenty[/I] of modern teenagers who cannot wait to escape their parents. My sister, for example. "Fearing" the change? Hardly. Most kids are thrilled with the thought of the freedom they'll get--especially if they haven't had to get a job prior to 18. The "fear" usually only settles in once they realize they can't go back to all the lovely things that childhood had...which I have no doubt many a medieval person felt too, now and then! That's...no, we absolutely have vocabulary for it. You just did it yourself (though I cut it out). I could even make a solid, if modern, analogy: To an elf, things like trees and rivers (but not things like mountains, coastlines, forests-as-a-whole, etc.) are like musical genres, or even individual popular artists, possibly actors as well. You can't see them changing moment-to-moment, but anyone who pays a moderate amount of attention can see the patterns. Do we decide, "Eh, :):):):) it, music will change in 10 years, there's no point in writing this song [I]now[/I]."? And against your claim of the "not seeing the permanence of nature," I respond with both the things I've already said and more. The stars might, [I]barely[/I], perceptibly change within a single elf's lifetime...but a number of astronomical phenomena that recur well beyond a human lifetime would occur many times for an elf. All sorts of cyclical things would happen, over and over and over again; this is a perfectly reasonable justification for a belief in the uniformity of nature, a belief that while things may change, they always return to what they had been or something indistinguishably different. And then continents and climates, in general, would remain unchanged, as would mountains--deserts [I]could[/I] change, but that would be slow enough to be akin to a tree for a human--you come back a couple centuries later and "man, things [I]changed[/I] while I wasn't looking!" Now, with all of that said? It honestly sounds like you, and others, seriously want people to never play non-humans. I have to maintain a persona that is [I]actively outside[/I] the experience of human beings, at all times, invasively inserting as many possible points of divergence, just to be [I]allowed[/I] to play a Dragonborn or a Tiefling in your campaign? Sorry, not interested. I play games to have fun and experience interesting stories, not to have someone tell me that I'm not making my pretend elf [I]pretend[/I] enough. [/QUOTE]
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