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<blockquote data-quote="Arkhandus" data-source="post: 3537986" data-attributes="member: 13966"><p>Heheh, yeah. Though people like to play humans just for the bonus feat, they're really not that strong compared to the other races (barring, y'know, the sucky ones like half-orcs that are only occasionally worthwhile, stat-wise; but then, I'm exactly the kinda guy that will play a half-orc bard someday, just because; I've already played a dwarven bard!).</p><p></p><p>Except when I'm purposely trying to keep things as simple as possible, by avoiding houserules altogether at the beginning of a campaign, I always give humans and such some kinda boost. In Aurelia I give them another bonus feat every 10 levels beyond 1st, and at 1st-level they get a +3 on checks with any one skill of their choice. In Rhunaria, I instead give them an extra bonus feat every 9 levels beyond 1st, and give them 1 permanent class skill of their choice, and a benefit called Human Ingenuity, which lets them re-roll an attack roll, threat confirmation roll, saving throw, or check, once per day. Humans are rather popular with players in that campaign. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>But then, I do give all the races a boost in Rhunaria. Halflings treat all skills as class skills, as you propose for humans, and they get the benefits of Weapon Finesse with all light weapons, and Rhunarian halflings get +2 Charisma in addition to their usual ability adjustments..... So yeah, I pumped up halflings quite a bit, but they're never chosen for some reason. So far, humans and elves have been where it's at. Though there was one kobold for a while, and a goblin briefly before that.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3537986, member: 13966"] Heheh, yeah. Though people like to play humans just for the bonus feat, they're really not that strong compared to the other races (barring, y'know, the sucky ones like half-orcs that are only occasionally worthwhile, stat-wise; but then, I'm exactly the kinda guy that will play a half-orc bard someday, just because; I've already played a dwarven bard!). Except when I'm purposely trying to keep things as simple as possible, by avoiding houserules altogether at the beginning of a campaign, I always give humans and such some kinda boost. In Aurelia I give them another bonus feat every 10 levels beyond 1st, and at 1st-level they get a +3 on checks with any one skill of their choice. In Rhunaria, I instead give them an extra bonus feat every 9 levels beyond 1st, and give them 1 permanent class skill of their choice, and a benefit called Human Ingenuity, which lets them re-roll an attack roll, threat confirmation roll, saving throw, or check, once per day. Humans are rather popular with players in that campaign. :heh: But then, I do give all the races a boost in Rhunaria. Halflings treat all skills as class skills, as you propose for humans, and they get the benefits of Weapon Finesse with all light weapons, and Rhunarian halflings get +2 Charisma in addition to their usual ability adjustments..... So yeah, I pumped up halflings quite a bit, but they're never chosen for some reason. So far, humans and elves have been where it's at. Though there was one kobold for a while, and a goblin briefly before that. [/QUOTE]
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