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Humble Bundle - Campaign Cartographer Deal - Thoughts?
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<blockquote data-quote="Steel_Wind" data-source="post: 8023270" data-attributes="member: 20741"><p>On the subject of Mapping Programs....</p><p></p><ul> <li data-xf-list-type="ul">I first used <strong><em>CC2</em></strong> back in the 90s. Like many, I had great plans for it, got a tablet even to help with input and...</li> </ul><p>And I lost interest. My game later moved to using a projector on the tabletop, and I didn't need printed cad engine output for that sort of setup.</p><p></p><ul> <li data-xf-list-type="ul">Fast forward a number of years, and I ended up buying <em><strong>Dundjinni Platinum </strong></em>in the late 2000s. It was a good program for what it is and had a great community. But it was limited in many ways. I tried it, liked it, and then...</li> </ul><p></p><p>Then I didn't need it, as I moved to running Pathfinder APs with most maps already provided.</p><p></p><ul> <li data-xf-list-type="ul">Fast forward to 2012 and I started to do more work and map modification for use with VTT's. I got <em><strong>GIMP</strong></em> and...</li> </ul><p></p><p>And I got proficient with it. But I also learned there were lighting tools in Photoshop that GIMP just didn't have and that I needed. I learned Photoshop was what I wanted. It was expensive though.</p><p></p><ul> <li data-xf-list-type="ul">Fast forward again to 2016, and a program called <em><strong>Mapforge</strong></em> promised to do all that Dundjinni ever did (and then some) and it ran a cool Kickstarter, I backed it and ...</li> </ul><p></p><p>And after the KS ended, the developer then revealed he programmed on a Mac. 9 months later, he finally told us that he used a 32 bit compiler on the Mac to create the version for Windows. The result was that tthe program never had the memory to do what he promised. Mapforge was a KS that technically delivered, but it never really worked. <u><em>Disappointment reigned.</em></u></p><p></p><ul> <li data-xf-list-type="ul">Fast forward to 2017 and I said "screw it" and I got a <em><strong>Photoshop monthly subscription</strong></em>. And...</li> </ul><p>And I still use it weekly. Yes, it's got a steep learning curve too, but I've kept up at it and can achieve pretty good results, even from scratch (though it takes time!). So when Dungeon Painter and Inkarnate rolled out their respective software and software service? I mostly ignored them. "Nah. Photoshop will do, thanks."</p><ul> <li data-xf-list-type="ul">Fast forward to last week and I saw the <em><strong>Profantasy Humble Bundle</strong></em>in my in-box. It was too good a deal to pass up. I bought it, downloaded it and...<br /> <br /> And before I actually installed it, I saw another post on reddit talking about the Humble Bundle Deal. This poster told me that what I really wanted (after I had already bought it!) was <em><strong>Dungeondraft</strong></em>. And ...<br /> <br /> And I went to Dungeondraft's homepage, watched the video, and bought it 8 second later for $20. And..<br /> .<br /> [MEDIA=youtube]lFwp-SBhXzc[/MEDIA]<br /> <br /> <br /> And I still haven't installed <em>anything</em> I bought in Profantasy's Humble Bundle. And to be honest? I probably won't.<br /> <br /> <strong>Dungeondraft is what you want. </strong>It's the slick new cool kid, that does everything Mapforge promised to do (and then some) and didn't. It's supported by a number of Patreons, directly and indirectly. Its maps are supported on import for use in Foundry VTT (which is a sh#t hot feature, truly).<br /> <br /> I won't say that the Profantasy Humble Bundle is a bad deal. It really isn't. In fact, objectively speaking, it's a <em>pretty good deal</em>. But the underlying software is based on a 12 year old CAD engine with a steep learning curve.<br /> <br /> You are much better off getting <em><strong>Wonderdraft</strong></em> for $30, <em><strong>Dungeondraft </strong></em>for $20 and a year membership to <em><strong>Inkarnate</strong></em> for $25. You will use the maps those programs make FAR more often - and with vastly better results -- than anything you will create with Profantasy's software.<br /> <br /> And if that sounds like more than you need? Just stick with Dungeondraft.<br /> <br /> Moreover, if you play via VTT, or on a digital battlemat, or you otherwise have Photoshop/GIMP to amplify what you do in Dungeondraft, you will be much better served than with anything you might try from Profantasy.<br /> <br /> tl;dr: Profantasy's Bundle is a good deal, <em><strong>but Dungeondraft is a far better one - and it's even cheaper. </strong></em></li> </ul></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8023270, member: 20741"] On the subject of Mapping Programs.... [LIST] [*]I first used [B][I]CC2[/I][/B] back in the 90s. Like many, I had great plans for it, got a tablet even to help with input and... [/LIST] And I lost interest. My game later moved to using a projector on the tabletop, and I didn't need printed cad engine output for that sort of setup. [LIST] [*]Fast forward a number of years, and I ended up buying [I][B]Dundjinni Platinum [/B][/I]in the late 2000s. It was a good program for what it is and had a great community. But it was limited in many ways. I tried it, liked it, and then... [/LIST] Then I didn't need it, as I moved to running Pathfinder APs with most maps already provided. [LIST] [*]Fast forward to 2012 and I started to do more work and map modification for use with VTT's. I got [I][B]GIMP[/B][/I] and... [/LIST] And I got proficient with it. But I also learned there were lighting tools in Photoshop that GIMP just didn't have and that I needed. I learned Photoshop was what I wanted. It was expensive though. [LIST] [*]Fast forward again to 2016, and a program called [I][B]Mapforge[/B][/I] promised to do all that Dundjinni ever did (and then some) and it ran a cool Kickstarter, I backed it and ... [/LIST] And after the KS ended, the developer then revealed he programmed on a Mac. 9 months later, he finally told us that he used a 32 bit compiler on the Mac to create the version for Windows. The result was that tthe program never had the memory to do what he promised. Mapforge was a KS that technically delivered, but it never really worked. [U][I]Disappointment reigned.[/I][/U] [LIST] [*]Fast forward to 2017 and I said "screw it" and I got a [I][B]Photoshop monthly subscription[/B][/I]. And... [/LIST] And I still use it weekly. Yes, it's got a steep learning curve too, but I've kept up at it and can achieve pretty good results, even from scratch (though it takes time!). So when Dungeon Painter and Inkarnate rolled out their respective software and software service? I mostly ignored them. "Nah. Photoshop will do, thanks." [LIST] [*]Fast forward to last week and I saw the [I][B]Profantasy Humble Bundle[/B][/I]in my in-box. It was too good a deal to pass up. I bought it, downloaded it and... And before I actually installed it, I saw another post on reddit talking about the Humble Bundle Deal. This poster told me that what I really wanted (after I had already bought it!) was [I][B]Dungeondraft[/B][/I]. And ... And I went to Dungeondraft's homepage, watched the video, and bought it 8 second later for $20. And.. . [MEDIA=youtube]lFwp-SBhXzc[/MEDIA] And I still haven't installed [I]anything[/I] I bought in Profantasy's Humble Bundle. And to be honest? I probably won't. [B]Dungeondraft is what you want. [/B]It's the slick new cool kid, that does everything Mapforge promised to do (and then some) and didn't. It's supported by a number of Patreons, directly and indirectly. Its maps are supported on import for use in Foundry VTT (which is a sh#t hot feature, truly). I won't say that the Profantasy Humble Bundle is a bad deal. It really isn't. In fact, objectively speaking, it's a [I]pretty good deal[/I]. But the underlying software is based on a 12 year old CAD engine with a steep learning curve. You are much better off getting [I][B]Wonderdraft[/B][/I] for $30, [I][B]Dungeondraft [/B][/I]for $20 and a year membership to [I][B]Inkarnate[/B][/I] for $25. You will use the maps those programs make FAR more often - and with vastly better results -- than anything you will create with Profantasy's software. And if that sounds like more than you need? Just stick with Dungeondraft. Moreover, if you play via VTT, or on a digital battlemat, or you otherwise have Photoshop/GIMP to amplify what you do in Dungeondraft, you will be much better served than with anything you might try from Profantasy. tl;dr: Profantasy's Bundle is a good deal, [I][B]but Dungeondraft is a far better one - and it's even cheaper. [/B][/I] [/LIST] [/QUOTE]
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