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Humble Bundle Pros and Cons for the Publisher
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<blockquote data-quote="djotaku" data-source="post: 9865723" data-attributes="member: 7054471"><p>As I just got my notification of the Shadowrun Humble Bundle (and there's currently also Fallout TTRPG and a physical book TTRPG bundle) I thought of something - if you're a publisher (and a recent thread revealed there are a ton of indie publishers on here) - what's the pros/cons of doing a Humble bundle? As an example from the video game world of why it might not just be an unqualified good - some game devs have said that doing a Humble Bundle suddenly throws your game at a bunch of people who didn't pay full price, but want full tech support; this can be overwhelming.</p><p></p><p>Granted, tech support probably isn't a big deal in the same way with TTRPGs, but I was wondering, nonetheless. How is the conversion rate? Do people who get $900 worth of books for your TTRPG end up coming back and buying more books, modules, etc at retail price from you? Any cons to having it out there for people to try?</p><p></p><p>As a customer I can provide the anecdote that I did the Traveller Humble Bundle years back and never played it. Same with a Starfinder 1e Humble Bundle. I recently got the cheapest tier of DCC, but I'm not sure if I'll play it. They <em>might</em> make some money from me since they provided a coupon for their weird dice so if that coupon still lets them make money.... I guess what I'm trying to say in this paragraph is that the HB removes a lot of the friction of BUYING a new system since I can get the books/adventures for $30 instead of $100s. But it doesn't necessarily make me any more likely to actually run them if I'm already busy running a bunch of other games. (Which I am: ToV for my kids, D&D for some work friends, and Cosmere for a different set of work friends)</p><p></p><p>The only one I'm considering playing (that I got from a Humble Bundle) isthe Pathfinder and that has WAY less to do with Humble Bundle and more that Cosmere has made me curious about the 3-action economy and I already love how ToV (5e variant) allows so much player customization and PF does that times 100. Also, I've been collecting the books for SF2e based on some actual plays I listen to and the fact that I was a SF nerd WAY before I was a fantasy nerd. I think I could probably rope some of my Cosmere table into SF2e and/or PF2e once we finish Stormlight and before Mistborn comes out.</p><p></p><p>But one person's anecdote means nothing in this industry, so I was curious about what the average experience was.</p></blockquote><p></p>
[QUOTE="djotaku, post: 9865723, member: 7054471"] As I just got my notification of the Shadowrun Humble Bundle (and there's currently also Fallout TTRPG and a physical book TTRPG bundle) I thought of something - if you're a publisher (and a recent thread revealed there are a ton of indie publishers on here) - what's the pros/cons of doing a Humble bundle? As an example from the video game world of why it might not just be an unqualified good - some game devs have said that doing a Humble Bundle suddenly throws your game at a bunch of people who didn't pay full price, but want full tech support; this can be overwhelming. Granted, tech support probably isn't a big deal in the same way with TTRPGs, but I was wondering, nonetheless. How is the conversion rate? Do people who get $900 worth of books for your TTRPG end up coming back and buying more books, modules, etc at retail price from you? Any cons to having it out there for people to try? As a customer I can provide the anecdote that I did the Traveller Humble Bundle years back and never played it. Same with a Starfinder 1e Humble Bundle. I recently got the cheapest tier of DCC, but I'm not sure if I'll play it. They [I]might[/I] make some money from me since they provided a coupon for their weird dice so if that coupon still lets them make money.... I guess what I'm trying to say in this paragraph is that the HB removes a lot of the friction of BUYING a new system since I can get the books/adventures for $30 instead of $100s. But it doesn't necessarily make me any more likely to actually run them if I'm already busy running a bunch of other games. (Which I am: ToV for my kids, D&D for some work friends, and Cosmere for a different set of work friends) The only one I'm considering playing (that I got from a Humble Bundle) isthe Pathfinder and that has WAY less to do with Humble Bundle and more that Cosmere has made me curious about the 3-action economy and I already love how ToV (5e variant) allows so much player customization and PF does that times 100. Also, I've been collecting the books for SF2e based on some actual plays I listen to and the fact that I was a SF nerd WAY before I was a fantasy nerd. I think I could probably rope some of my Cosmere table into SF2e and/or PF2e once we finish Stormlight and before Mistborn comes out. But one person's anecdote means nothing in this industry, so I was curious about what the average experience was. [/QUOTE]
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