Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Humblewood: A New Third-Party Setting on D&D Beyond
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9270946" data-attributes="member: 18"><p>Those are two major obstacles, but there are huge problems with VR and AR headsets causing motion sickness in huge proportions of individuals. Gender and ethnicity seem to play significant roles in these - East Asian people seem to particularly vulnerable - I understand this is also true of motion sickness in general - and they're largest population group on this planet! Women also experience far worse and more motion sickness from VR/AR headsets than men, and again, majority of people on the planet! Also them causing headaches, dry eyes, and other problems in others.</p><p></p><p>So you can theoretically solve weight and price - though people have been saying it'll be solved "within 10 years" for 12 years now and it actually seems to be getting worse (price-wise at least) - but even then you have a device that somewhere between 30-60% of people (some estimates are even higher) find nauseating and/or extremely painful or unpleasant to use. Now, there are studies showing that if you continue to heavily use a VR/AR device despite it causing nausea, you do tend to eventually largely push through it (though weak nausea often remains) - but this requires weeks of self-conditioning, of intentionally subjecting yourself to potentially very extreme nausea on a multiple-times-a-day basis. Headaches/migraines and eye issues seem to intractable - if you get them you may have better luck with a different product or not, but they won't go away.</p><p></p><p>It does not escape my notice that white men aged 20-50 are the group least likely to have problems with VR/AR group evangelizing for everyone being forced to use VR/AR.</p><p></p><p>I suspect we'll see useful AR eventually, and even solve the nausea issues, but I suspect we're talking more like 20, 30 or more years than 10. 10 won't even solve the weight problems without some drastic new tech appearing. Indeed I think any real improvements won't be iterative, they'll be from taking a fundamentally different technological approach.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9270946, member: 18"] Those are two major obstacles, but there are huge problems with VR and AR headsets causing motion sickness in huge proportions of individuals. Gender and ethnicity seem to play significant roles in these - East Asian people seem to particularly vulnerable - I understand this is also true of motion sickness in general - and they're largest population group on this planet! Women also experience far worse and more motion sickness from VR/AR headsets than men, and again, majority of people on the planet! Also them causing headaches, dry eyes, and other problems in others. So you can theoretically solve weight and price - though people have been saying it'll be solved "within 10 years" for 12 years now and it actually seems to be getting worse (price-wise at least) - but even then you have a device that somewhere between 30-60% of people (some estimates are even higher) find nauseating and/or extremely painful or unpleasant to use. Now, there are studies showing that if you continue to heavily use a VR/AR device despite it causing nausea, you do tend to eventually largely push through it (though weak nausea often remains) - but this requires weeks of self-conditioning, of intentionally subjecting yourself to potentially very extreme nausea on a multiple-times-a-day basis. Headaches/migraines and eye issues seem to intractable - if you get them you may have better luck with a different product or not, but they won't go away. It does not escape my notice that white men aged 20-50 are the group least likely to have problems with VR/AR group evangelizing for everyone being forced to use VR/AR. I suspect we'll see useful AR eventually, and even solve the nausea issues, but I suspect we're talking more like 20, 30 or more years than 10. 10 won't even solve the weight problems without some drastic new tech appearing. Indeed I think any real improvements won't be iterative, they'll be from taking a fundamentally different technological approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Humblewood: A New Third-Party Setting on D&D Beyond
Top