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Humblewood: A New Third-Party Setting on D&D Beyond
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<blockquote data-quote="Ruin Explorer" data-source="post: 9271216" data-attributes="member: 18"><p>Dude, you need to read it better before saying stuff like that.</p><p></p><p>There are absolutely no solutions to the problem which work reliably right now, so no, you can't "throw money at it".</p><p></p><p>The only things people have done that seem to work are:</p><p></p><p>A) People forcing themselves to suffer intense nausea for weeks so it eventually lessens. That is not a money problem, it's basically just people torturing themselves because they're desperate to try VR. If someone else ordered you to use VR it would be pretty morally and ethically bleak.</p><p></p><p>B) Electroshocking your inner ear continuously whilst you use this. This is completely untested and the long-term consequences are unknown. I would suggest it's very likely that long-term your balance and perhaps hearing will become impaired by something like that though.</p><p></p><p>C) Making it so you don't move off one spot in VR. This isn't reliable, but it can help give you like 10-20 minutes in VR before the motion sickness kicks in. So you can't have games where you move around except by teleporting (and not too often) or similar.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9271216, member: 18"] Dude, you need to read it better before saying stuff like that. There are absolutely no solutions to the problem which work reliably right now, so no, you can't "throw money at it". The only things people have done that seem to work are: A) People forcing themselves to suffer intense nausea for weeks so it eventually lessens. That is not a money problem, it's basically just people torturing themselves because they're desperate to try VR. If someone else ordered you to use VR it would be pretty morally and ethically bleak. B) Electroshocking your inner ear continuously whilst you use this. This is completely untested and the long-term consequences are unknown. I would suggest it's very likely that long-term your balance and perhaps hearing will become impaired by something like that though. C) Making it so you don't move off one spot in VR. This isn't reliable, but it can help give you like 10-20 minutes in VR before the motion sickness kicks in. So you can't have games where you move around except by teleporting (and not too often) or similar. [/QUOTE]
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