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*Dungeons & Dragons
Humblewood: A New Third-Party Setting on D&D Beyond
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<blockquote data-quote="Ruin Explorer" data-source="post: 9272656" data-attributes="member: 18"><p>Then I don't get why you think that would be a generalized solution. It's already been disproven. Nausea remains a huge problem for general acceptance. I read an article by a VR booster recently who described it as a "niche" problem, and it's extremely funny, because the majority of people using VR experience it to a greater or lesser extent, but in his mind that's irrelevant, because only people who stick with VR count, and relatively few people who experience significant nausea in VR stick with it, hence it becomes "niche" to him. Incredible logic.</p><p></p><p>One thing that does seem to work against nausea (without solving it entirely) is stuff that's "full-body" - i.e. VR stuff that is similar to the conceptions of movies like Lawnmower man, albeit less extreme so far, and usually using your body to move it, rather than it to move your body. However that's all extremely bulky, clunky, and expensive so far and it doesn't seem like any of that could change any time soon.</p><p></p><p>The closest I've seen to a potential leap here is that Disney have invented this bizarre and hard-to-describe, almost April-fools-like system which effectively keeps you in place as you walk (only at low walking speeds so far). Combine that with stuff like torso tracking tech and I think you could have something, though it wouldn't suitable for home use as the machinery required for the keep-you-in-place system is apparently pretty serious under the "stage".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9272656, member: 18"] Then I don't get why you think that would be a generalized solution. It's already been disproven. Nausea remains a huge problem for general acceptance. I read an article by a VR booster recently who described it as a "niche" problem, and it's extremely funny, because the majority of people using VR experience it to a greater or lesser extent, but in his mind that's irrelevant, because only people who stick with VR count, and relatively few people who experience significant nausea in VR stick with it, hence it becomes "niche" to him. Incredible logic. One thing that does seem to work against nausea (without solving it entirely) is stuff that's "full-body" - i.e. VR stuff that is similar to the conceptions of movies like Lawnmower man, albeit less extreme so far, and usually using your body to move it, rather than it to move your body. However that's all extremely bulky, clunky, and expensive so far and it doesn't seem like any of that could change any time soon. The closest I've seen to a potential leap here is that Disney have invented this bizarre and hard-to-describe, almost April-fools-like system which effectively keeps you in place as you walk (only at low walking speeds so far). Combine that with stuff like torso tracking tech and I think you could have something, though it wouldn't suitable for home use as the machinery required for the keep-you-in-place system is apparently pretty serious under the "stage". [/QUOTE]
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