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<blockquote data-quote="samursus" data-source="post: 5388076" data-attributes="member: 64280"><p>I had a similar problem when introducing 3 new-to-roleplaying women who comprise my current group.  In retrospect I would have introduced combat in stages... </p><p></p><p>This could be portrayed in-game as vignettes of the characters as younger version of themselves, just starting out in their respective classes.</p><p></p><p>Stage 1: Have 2 EASY fights with minions and maybe 1 standard monster and have the characters only have access to their 2 At-wills.  </p><p></p><p>Stage 2: Have 2 EASY fights involving minions and maybe 2 or 3 standard monsters.  Allow the players access to their Encounter powers.  Involve some basic terrain features: tables, low walls, rubble.  Introduce Charging and Combat Advantage, Saving Throws.</p><p></p><p>Stage 3: Have 1 AVERAGE fight using minions, standards and maybe Artillery, Brutes and/or Lurkers.  Introduce SOMETHING COOL terrain: flaming brazier that can be knocked over to damage monsters, chandeliers to swing on, pit o' acid, high place to push monsters off of.  Allow the use of the Daily.  Introduce Bullrush, Stealth rules, Grabbing.</p><p></p><p>Stage 4: As per Stage 3, but a DIFFICULT fight with an Elite and Soldiers perhaps.  Revisit any rules players have difficulty with AND are interested in.  No point in going over stuff the players are bored with.</p><p></p><p>Make sure to use combats sparingly at first, as the roleplaying it what seems to inspire your players.  (Mine too)</p><p></p><p>Good luck!</p><p></p><p>EDIT:  Even though you have already introduced them to combat, I would still continue with stage 1 combats until your combats go quickly... with new players its more important that they have fun than to necessarily follow the leveling/encounter progression dictated by the rules.</p></blockquote><p></p>
[QUOTE="samursus, post: 5388076, member: 64280"] I had a similar problem when introducing 3 new-to-roleplaying women who comprise my current group. In retrospect I would have introduced combat in stages... This could be portrayed in-game as vignettes of the characters as younger version of themselves, just starting out in their respective classes. Stage 1: Have 2 EASY fights with minions and maybe 1 standard monster and have the characters only have access to their 2 At-wills. Stage 2: Have 2 EASY fights involving minions and maybe 2 or 3 standard monsters. Allow the players access to their Encounter powers. Involve some basic terrain features: tables, low walls, rubble. Introduce Charging and Combat Advantage, Saving Throws. Stage 3: Have 1 AVERAGE fight using minions, standards and maybe Artillery, Brutes and/or Lurkers. Introduce SOMETHING COOL terrain: flaming brazier that can be knocked over to damage monsters, chandeliers to swing on, pit o' acid, high place to push monsters off of. Allow the use of the Daily. Introduce Bullrush, Stealth rules, Grabbing. Stage 4: As per Stage 3, but a DIFFICULT fight with an Elite and Soldiers perhaps. Revisit any rules players have difficulty with AND are interested in. No point in going over stuff the players are bored with. Make sure to use combats sparingly at first, as the roleplaying it what seems to inspire your players. (Mine too) Good luck! EDIT: Even though you have already introduced them to combat, I would still continue with stage 1 combats until your combats go quickly... with new players its more important that they have fun than to necessarily follow the leveling/encounter progression dictated by the rules. [/QUOTE]
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