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General Tabletop Discussion
*Pathfinder & Starfinder
Hunter and Marauder builds, seem cool, but confused
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<blockquote data-quote="oakbriar" data-source="post: 5121611" data-attributes="member: 86020"><p>They seem like they are supposed to be fixes for the MAD problem but I don't know how I really feel about them. I was really excited for the Hunter because I always felt Rangers should be a full Dex-based class. I mean, TWF would take a lot more coordination than it would brute strength. </p><p></p><p>Then the Dex-based melee build comes out and its... using 2h weapons?! I think I would have preferred it the other way around, the TWF w/ thrown build as Dex based and the Bow+Executioner Axe build as Str based. </p><p></p><p>Plus there isn't really any support for Hunter build. One Combat style (plus a couple others that let you use Str encounter powers as Dex) and no real usable PP except for the archer ones. </p><p></p><p>Also, I would say that the idea behind the Hunter in combat is opposite to what has already been mentioned. All the Hunter-esque daily powers are ranged, and give a bonus to subsequent melee attacks against the enemy. So it's more like: pop him a few times with arrows then poke him a few times with a knife (erm... well, fullblade I suppose).</p><p></p><p>(Edit) AND (I'm starting to rant now...) The +4 vs OA for ranged attacks seems kinda dumb since they made it incredibly easy for Hunters to NOT make ranged attacks in melee...</p></blockquote><p></p>
[QUOTE="oakbriar, post: 5121611, member: 86020"] They seem like they are supposed to be fixes for the MAD problem but I don't know how I really feel about them. I was really excited for the Hunter because I always felt Rangers should be a full Dex-based class. I mean, TWF would take a lot more coordination than it would brute strength. Then the Dex-based melee build comes out and its... using 2h weapons?! I think I would have preferred it the other way around, the TWF w/ thrown build as Dex based and the Bow+Executioner Axe build as Str based. Plus there isn't really any support for Hunter build. One Combat style (plus a couple others that let you use Str encounter powers as Dex) and no real usable PP except for the archer ones. Also, I would say that the idea behind the Hunter in combat is opposite to what has already been mentioned. All the Hunter-esque daily powers are ranged, and give a bonus to subsequent melee attacks against the enemy. So it's more like: pop him a few times with arrows then poke him a few times with a knife (erm... well, fullblade I suppose). (Edit) AND (I'm starting to rant now...) The +4 vs OA for ranged attacks seems kinda dumb since they made it incredibly easy for Hunters to NOT make ranged attacks in melee... [/QUOTE]
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Hunter and Marauder builds, seem cool, but confused
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