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Hunter Ranger Alt Idea (+)
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<blockquote data-quote="Li Shenron" data-source="post: 8813545" data-attributes="member: 1465"><p>I think the PHB Hunter subclass is one of the best-designed in 5e. It's strong mechanically and conceptually, and it is also versatile: this is maybe a pet peeve of mine, but the fact that you have multiple choice points within a subclass makes it more useful on the long term.</p><p></p><p>I absolutely agree that "favored enemy" is in reality pretty much the result of your combination of choices of hunter abilities, while the base class ability of the same name is just a ribbon. Renaming or adding some explanation would clear up this common misconception. </p><p></p><p>Regarding Hunter's Mark, I think the common complaint has been about it using a bonus action which is the same resource as two-weapon-fighting (personally I don't even have much problem with a Ranger having to use only one at a time). Both are being revised and I guess it would be enough to change one of them to fix the issue. I would rather revise two-weapon fighting but it is tricky and risky since it affects everyone, while revising Hunter's Mark affects only one class.</p><p></p><p>Revising 2WF however is beyond my abilities. It should be primarily designed against other weapon configuration options: two-handed weapons, weapon & shield, weapon & free hand. This is what should come first. However I sometimes think that it is even beyond the capability of professional designers, because I've never really seen a system that handles this neatly.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8813545, member: 1465"] I think the PHB Hunter subclass is one of the best-designed in 5e. It's strong mechanically and conceptually, and it is also versatile: this is maybe a pet peeve of mine, but the fact that you have multiple choice points within a subclass makes it more useful on the long term. I absolutely agree that "favored enemy" is in reality pretty much the result of your combination of choices of hunter abilities, while the base class ability of the same name is just a ribbon. Renaming or adding some explanation would clear up this common misconception. Regarding Hunter's Mark, I think the common complaint has been about it using a bonus action which is the same resource as two-weapon-fighting (personally I don't even have much problem with a Ranger having to use only one at a time). Both are being revised and I guess it would be enough to change one of them to fix the issue. I would rather revise two-weapon fighting but it is tricky and risky since it affects everyone, while revising Hunter's Mark affects only one class. Revising 2WF however is beyond my abilities. It should be primarily designed against other weapon configuration options: two-handed weapons, weapon & shield, weapon & free hand. This is what should come first. However I sometimes think that it is even beyond the capability of professional designers, because I've never really seen a system that handles this neatly. [/QUOTE]
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