Hunter the Reckoning, d20


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It would essentially be a d20 Modern game using the Shadow Slayers campaign setting.

Mix in a little of Four Color to Fantasy and their Dark Decade setting, and you've got a pretty good representation of the World of Darkness, with Human PCs developing weird powers to fight the evil supernatural creatures.
 

This is actually one of the main reasons I picked up d20 Modern. It's not so much that I hate the Storyteller system as I hate the expectations of the players when they're using it. They bring all of the OOC WoD knowledge to the table. It's my hope that by running a Hunter game using d20 Modern and mixing up the selection of supernatural threats, I can keep them guessing and foster a more paranoid, uncertain atmosphere.

Now, as to go to go about it, I haven't given it a great deal of thought yet. The Creeds, Virtues, Conviction, and Edges need to make their way in somehow. Conviction and Virtues look like they'll be the hard part, as they an aspect that shouldn't just be glossed over; they're essentially a degeneration mechanic. If any one gets too high, the character is no longer considered playable.

Anyway, just thinking out loud. I need to put some real thought into this.
 

Just off the top of my head, some aspects of the Conviction and Virtue system could be worked from Alignment, as long as the alignment system were adjudicated by the DM a bit more stringently, with a WoD bent to the decisions.
 

I don't think d20 modern really catches the feel for Hunter that I wanted.

What I'm thinking of at the moment is CoCd20 modified.

Combining Sanity and Conviction (conviction doesn't make you less sane, remember.) would make for a more fluid system. Maybe Sight is 5 conviction (since sanity is on a scale of 1-100) and for using it on rolls, you can assign up to 5 points for the roll or something of the sort.

I'm thinking of making the "starting" classes the virtues, so there will be a Zeal, Mercy and Vision class. Creed's would be advanced/ prestige classes.

Edges would be given at odd levels, hit points at even levels. (to keep the danger level higher than traditional D&D heroic fantasy)
For Virtue class levels, you can gain 1st level edges and 2nd level edges when you already have the 1st level edge in that path (the edges would still be linked by Creed) the 3rd and 4th level powers would only be available to the Creed classes.

Maybe you get a mandatory mental disorder when you reach a certain level in a creed?
 

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