Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hunter's Mark, Hex, and the illusive balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9661351" data-attributes="member: 52734"><p>I'm trying out a system where I gave the stock fighter and ranger Superiority dice (Fighter starts with 1d6, gets up to 6d6 at 17th - Ranger starts with 3d8 superiority dice, goes up to 5d12 by 18th level). Rangers can get special maneuvers themed towards certain creatures (such as giants), but the maneuvers are still generally useful to others.</p><p></p><p>Here's a handful of the Ranger maneuvers</p><p>[spoiler]</p><h4>Anchor</h4><p>As a bonus action, if you have an unspent Superiority die, when you hit a creature you anchor it to the current plane. The creature must make a save against your maneuver DC or it cannot teleport or plane shift until the start of your next turn. You can expend the Superiority die to add twice your Superiority die result to the damage inflicted.</p><p></p><h4>Dragon Slayer</h4><p>As a bonus action, if you have an unspent Superiority die, the target cannot use its breath weapon until the start of your next turn. If the creature has the dragon type, you can expend a Superiority die to add twice your Superiority die result to the damage inflicted.</p><p></p><h4>Earthbind</h4><p>As a bonus action, if you have an unspent Superiority die, when you hit a creature that can Fly, if it fails a save against your maneuver DC, it cannot fly until the start of your next turn. you can expend the Superiority die to make the creature take twice your Superiority die in additional damage and loses the ability to fly temporarily. If the creature was in flight and the save was failed, it falls and takes falling damage.</p><p></p><h4>Element Resistance</h4><p>As a bonus action, expend a Superiority die and choose a damage type (acid, bludgeoning, cold, fire, lightning, poison, thunder). You gain Damage Resistance to the chosen damage type for 10 minutes. At 11th level, this ability lasts for 1 hour.</p><p></p><h4>Fiend Breaker</h4><p>As a bonus action, if you have an unspent Superiority die, you ignore any Damage Resistance the creature has and treat any Damage Immunity as Damage Resistance. If the target is an aberration, fiend or celestial, you can expend the Superiority die to add twice your Superiority die result to the damage inflicted.</p><p></p><h4>Ghost Hunter</h4><p>As a bonus action, if you have an unspent Superiority die, the target loses the ability to use incorporeal movement until the start of your next turn. You can expend the Superiority die and add twice your Superiority die result to the damage inflicted.</p><p>[/spoiler]</p><p></p><p>Unfortunately, I don't have a fix/answer for Hex for Warlock, and in the campaign I recently played I didn't even need the spell/ability.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9661351, member: 52734"] I'm trying out a system where I gave the stock fighter and ranger Superiority dice (Fighter starts with 1d6, gets up to 6d6 at 17th - Ranger starts with 3d8 superiority dice, goes up to 5d12 by 18th level). Rangers can get special maneuvers themed towards certain creatures (such as giants), but the maneuvers are still generally useful to others. Here's a handful of the Ranger maneuvers [spoiler] [HEADING=3]Anchor[/HEADING] As a bonus action, if you have an unspent Superiority die, when you hit a creature you anchor it to the current plane. The creature must make a save against your maneuver DC or it cannot teleport or plane shift until the start of your next turn. You can expend the Superiority die to add twice your Superiority die result to the damage inflicted. [HEADING=3]Dragon Slayer[/HEADING] As a bonus action, if you have an unspent Superiority die, the target cannot use its breath weapon until the start of your next turn. If the creature has the dragon type, you can expend a Superiority die to add twice your Superiority die result to the damage inflicted. [HEADING=3]Earthbind[/HEADING] As a bonus action, if you have an unspent Superiority die, when you hit a creature that can Fly, if it fails a save against your maneuver DC, it cannot fly until the start of your next turn. you can expend the Superiority die to make the creature take twice your Superiority die in additional damage and loses the ability to fly temporarily. If the creature was in flight and the save was failed, it falls and takes falling damage. [HEADING=3]Element Resistance[/HEADING] As a bonus action, expend a Superiority die and choose a damage type (acid, bludgeoning, cold, fire, lightning, poison, thunder). You gain Damage Resistance to the chosen damage type for 10 minutes. At 11th level, this ability lasts for 1 hour. [HEADING=3]Fiend Breaker[/HEADING] As a bonus action, if you have an unspent Superiority die, you ignore any Damage Resistance the creature has and treat any Damage Immunity as Damage Resistance. If the target is an aberration, fiend or celestial, you can expend the Superiority die to add twice your Superiority die result to the damage inflicted. [HEADING=3]Ghost Hunter[/HEADING] As a bonus action, if you have an unspent Superiority die, the target loses the ability to use incorporeal movement until the start of your next turn. You can expend the Superiority die and add twice your Superiority die result to the damage inflicted. [/spoiler] Unfortunately, I don't have a fix/answer for Hex for Warlock, and in the campaign I recently played I didn't even need the spell/ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hunter's Mark, Hex, and the illusive balance
Top