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Hunters needed in the Western Heartlands (OOC Thread)
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<blockquote data-quote="burnout02urza" data-source="post: 3185041" data-attributes="member: 40468"><p>Here's my submission...</p><p></p><p>Chan Altharaz</p><p>Male Human Paladin 1</p><p>Lawful Good</p><p>Representing burnout02urza</p><p></p><p></p><p>Strength 10 (+0) </p><p>Dexterity 14 (+2) </p><p>Constitution 14 (+2) </p><p>Intelligence 14 (+2) </p><p>Wisdom 10 (+0) </p><p>Charisma 14 (+2) </p><p> Size: Medium </p><p>Height: 6' 2" </p><p>Weight: 175 lb </p><p>Skin: Pale </p><p>Eyes: Gray </p><p>Hair: Dark Brown; Straight; Beardless </p><p> </p><p></p><p></p><p></p><p>Total Hit Points: 12</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 16 = 10 +4 [chain shirt] +2 [dexterity] </p><p></p><p>Touch AC: 12</p><p>Flat-footed: 14</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +4 = 2 [base] +2 [constitution] </p><p>Reflex save: +2 = 0 [base] +2 [dexterity] </p><p>Will save: +0 = 0 [base] </p><p>Attack (handheld): +1 = 1 [base] </p><p> Weapon Finesse: +3 = 1 [base] +2 [dexterity] </p><p>Attack (unarmed): +1 = 1 [base] </p><p>Attack (missile): +3 = 1 [base] +2 [dexterity] </p><p>Grapple check: +1 = 1 [base] </p><p></p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 33 lb. or less</p><p>34-66 lb.</p><p>67-100 lb.</p><p>100 lb.</p><p>200 lb.</p><p>500 lb.</p><p> </p><p></p><p></p><p></p><p>Languages: Celestial Common Goblin </p><p></p><p></p><p>Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]</p><p></p><p>Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Exotic Weapon Proficiency Weapon: </p><p>Weapon Finesse </p><p></p><p>Traits: </p><p></p><p></p><p>Skill Name Key</p><p>Ability Skill</p><p>Modifier Ability</p><p>Modifier Ranks Misc.</p><p>Modifier </p><p></p><p>Diplomacy Cha 6 = +2 +4 </p><p>Handle Animal Cha 4 = +2 +2 </p><p>Intimidate Cha 4 = +2 +2 </p><p>Knowledge (nobility) Int 4 = +2 +2 </p><p>Knowledge (religion) Int 4 = +2 +2 </p><p>Ride Dex 4 = +2 +2 </p><p>Sense Motive Wis 4 = +0 +4 </p><p></p><p></p><p>Human:</p><p></p><p></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>Paladin:</p><p></p><p>Aura of Good</p><p></p><p>Detect Evil</p><p></p><p>Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)</p><p></p><p>Code of Conduct / Association</p><p> </p><p> Class HP rolled </p><p>Level 1: Paladin 10 </p><p> </p><p>Chan Altharaz's Equipment:</p><p></p><p>35 lb</p><p>6 lb</p><p>2 lb</p><p>5 lb</p><p>1 lb</p><p></p><p>4 lb</p><p>1 lb</p><p>1 lb</p><p>3 lb</p><p>10 lb</p><p></p><p></p><p>1 lb</p><p></p><p>_____</p><p>69 lb Weapons / Armor / Shield (from above)</p><p>Arrows (quiver of 20) x2</p><p>Backpack</p><p>Bedroll</p><p>Case (for map or scroll)</p><p>Flint and steel</p><p>Grappling hook</p><p>Mirror</p><p>Mug</p><p>Rations (1 day) x3</p><p>Rope (50', silk) x2</p><p>Signal whistle</p><p>Signet ring</p><p>Holy symbol (silver)</p><p>Magnifying glass</p><p></p><p>More about Chan Altharaz:</p><p></p><p>Chan Altharaz's story is a tale of good fortune; Born to a minor noble house, his future seemed set before him...Even more so when he was discovered to have the gift of the Paladin. Shunted into the strict, monastic environment of the Diviniatus Scholam, he thrived under the military training; However, he didn't grow 'stronger', so much as he grew more 'agile'. </p><p></p><p>In a ironic twist, Chan grew to favor the exotic spiked chain over the standard 'Plate Armor, Sword and Shield' combination more often favored by more mundane paladins; That, combined with his fairly laid-back personality, makes him unique amongst his more fervent brethen.</p><p></p><p>...And then the 'incidents' began happening. </p><p></p><p>It was small things, at first. Charming his way past a drill sergeant. Moving objects without touching them, merely by force of will. At first, Chan thought that it was just part of his paladin gifts...A 'phase' in development, really. Nothing to worry about.</p><p></p><p>It was only later that he really started to worry, especially when he realised the truth...</p><p></p><p>-He was becoming a sorceror.</p><p></p><p>Rather than face his teachers, rather than reveal the truth of his 'heretical' gift, Chan fled. Now, running low on funds, he's stopped at a town to seek employment, in the only field he knows. </p><p></p><p>Personality:</p><p></p><p>Chan's an easygoing, fairly laidback guy; Usually, he cultivates a foppish appearance- Combined with his obvious aristocratic background, it's very, very easy to write him off as another spoilt noble. He IS a 'nice guy', however, still holding firmly to the precepts of Lawful Good- It's a sign of his devotion that the Higher Powers have NOT withdrawn their blessings upon him...Yet. </p><p></p><p>Fundamentally a Paladin at heart, Chan is often ready to act as judge, jury and excecutioner- Even if he's AWOL, it doesn't mean he should disgrace his ancestors, after all. Still, as they say, the spirit can be weak; He does have an eye for the ladies (Even if he won't say anything) and he's always looking for a way to enrich the Altharaz family. While 'theft' is fundamentally wrong, looting treasures from dead foes isn't...Not to him, at any rate.</p><p></p><p>As a runaway, Chan Altharaz is fairly relucant to divulge his Paladin status, preferring to act as a typical fighter. However, he can and will use his abilities, particularly in defense of his comrades.</p></blockquote><p></p>
[QUOTE="burnout02urza, post: 3185041, member: 40468"] Here's my submission... Chan Altharaz Male Human Paladin 1 Lawful Good Representing burnout02urza Strength 10 (+0) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 14 (+2) Size: Medium Height: 6' 2" Weight: 175 lb Skin: Pale Eyes: Gray Hair: Dark Brown; Straight; Beardless Total Hit Points: 12 Speed: 30 feet Armor Class: 16 = 10 +4 [chain shirt] +2 [dexterity] Touch AC: 12 Flat-footed: 14 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +4 = 2 [base] +2 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +0 = 0 [base] Attack (handheld): +1 = 1 [base] Weapon Finesse: +3 = 1 [base] +2 [dexterity] Attack (unarmed): +1 = 1 [base] Attack (missile): +3 = 1 [base] +2 [dexterity] Grapple check: +1 = 1 [base] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb. Languages: Celestial Common Goblin Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing] Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] Feats: Exotic Weapon Proficiency Weapon: Weapon Finesse Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Diplomacy Cha 6 = +2 +4 Handle Animal Cha 4 = +2 +2 Intimidate Cha 4 = +2 +2 Knowledge (nobility) Int 4 = +2 +2 Knowledge (religion) Int 4 = +2 +2 Ride Dex 4 = +2 +2 Sense Motive Wis 4 = +0 +4 Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Paladin: Aura of Good Detect Evil Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage) Code of Conduct / Association Class HP rolled Level 1: Paladin 10 Chan Altharaz's Equipment: 35 lb 6 lb 2 lb 5 lb 1 lb 4 lb 1 lb 1 lb 3 lb 10 lb 1 lb _____ 69 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Backpack Bedroll Case (for map or scroll) Flint and steel Grappling hook Mirror Mug Rations (1 day) x3 Rope (50', silk) x2 Signal whistle Signet ring Holy symbol (silver) Magnifying glass More about Chan Altharaz: Chan Altharaz's story is a tale of good fortune; Born to a minor noble house, his future seemed set before him...Even more so when he was discovered to have the gift of the Paladin. Shunted into the strict, monastic environment of the Diviniatus Scholam, he thrived under the military training; However, he didn't grow 'stronger', so much as he grew more 'agile'. In a ironic twist, Chan grew to favor the exotic spiked chain over the standard 'Plate Armor, Sword and Shield' combination more often favored by more mundane paladins; That, combined with his fairly laid-back personality, makes him unique amongst his more fervent brethen. ...And then the 'incidents' began happening. It was small things, at first. Charming his way past a drill sergeant. Moving objects without touching them, merely by force of will. At first, Chan thought that it was just part of his paladin gifts...A 'phase' in development, really. Nothing to worry about. It was only later that he really started to worry, especially when he realised the truth... -He was becoming a sorceror. Rather than face his teachers, rather than reveal the truth of his 'heretical' gift, Chan fled. Now, running low on funds, he's stopped at a town to seek employment, in the only field he knows. Personality: Chan's an easygoing, fairly laidback guy; Usually, he cultivates a foppish appearance- Combined with his obvious aristocratic background, it's very, very easy to write him off as another spoilt noble. He IS a 'nice guy', however, still holding firmly to the precepts of Lawful Good- It's a sign of his devotion that the Higher Powers have NOT withdrawn their blessings upon him...Yet. Fundamentally a Paladin at heart, Chan is often ready to act as judge, jury and excecutioner- Even if he's AWOL, it doesn't mean he should disgrace his ancestors, after all. Still, as they say, the spirit can be weak; He does have an eye for the ladies (Even if he won't say anything) and he's always looking for a way to enrich the Altharaz family. While 'theft' is fundamentally wrong, looting treasures from dead foes isn't...Not to him, at any rate. As a runaway, Chan Altharaz is fairly relucant to divulge his Paladin status, preferring to act as a typical fighter. However, he can and will use his abilities, particularly in defense of his comrades. [/QUOTE]
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