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Hunters needed in the Western Heartlands (OOC Thread)
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<blockquote data-quote="Verbatim" data-source="post: 3187437" data-attributes="member: 15549"><p>Checked out the char gen page. It does seem a useful tool. Thanks for showing it to me.</p><p></p><p>The regional feats and gear are designed to add a bit of flavor to the chars by allowing them to choose a bonus from being from a certain part of the world in the Realms. I was really hoping that everyone would have it, but if the majority don't then we will adjust a few things and go from there.</p><p></p><p>Burnout: Just to give you an idea on my take on paladins, if your char continued to stray further and further from his deity, then he would lose the benefits of a paladin and become a fighter. I don't see the paladin class as one you can stray from and retain the abilities. I know that may seem to strict, but just how I see and run things...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Verbatim, post: 3187437, member: 15549"] Checked out the char gen page. It does seem a useful tool. Thanks for showing it to me. The regional feats and gear are designed to add a bit of flavor to the chars by allowing them to choose a bonus from being from a certain part of the world in the Realms. I was really hoping that everyone would have it, but if the majority don't then we will adjust a few things and go from there. Burnout: Just to give you an idea on my take on paladins, if your char continued to stray further and further from his deity, then he would lose the benefits of a paladin and become a fighter. I don't see the paladin class as one you can stray from and retain the abilities. I know that may seem to strict, but just how I see and run things...:) [/QUOTE]
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Hunters needed in the Western Heartlands (OOC Thread)
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