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Hunters needed in the Western Heartlands (OOC Thread)
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<blockquote data-quote="BRP2" data-source="post: 3189819" data-attributes="member: 47499"><p>Well, if you are still looking for players and if I'm not too late, I'm very interested in joinning a long running campaign or even just a normal adventure. I don't know many people interested in DnD ;p.</p><p></p><p>Barbor Riftmaker</p><p>NG Male Gold Dwarf of The Great Rift</p><p>CLR1 of Berronar Truesilver</p><p></p><p>[sblock]</p><p>Stats</p><p>[sblock]</p><p>STR 12 / +1 (4 Points)</p><p>DEX 10 / +0 (4 Points, -2 Racial)</p><p>CON 14 / +2 (4 Points, +2 Racial)</p><p>INT 10 / +0 (2 Points)</p><p>WIS 16 / +3 (10 Points)</p><p>CHR 12 / +1 (4 Points)</p><p></p><p>HP: 10 (d8+2)</p><p>Speed: 20 Feet (with and without heavy armor/load)</p><p>Armor Class: 16 [Touch: 10] [Flat-Footed: 16] (Armor5 + Shield1 + Dex0 + Size0)</p><p>Base Attack Bonus: +0</p><p>Initative: +0 (+0 DEX)</p><p></p><p>Fortitude: +4 (Base Save2 + Con2)</p><p>Reflex: +0 (Base Save0 + Dex0)</p><p>Will: +5 (Base Save2 + Wis3)</p><p></p><p>Attacks: Melee(BAB + STR + size + misc), Range(BAB + DEX + size + range penalty + misc)</p><p></p><p>Masterwork Heavy Mace: +2 (0 + 1 + 0 + 1) DMG: 1d8+1 CRIT: x2 Blunt</p><p>Heavy Crossbow: +0 (0 + 0 + 0 + ? + 0) DMG: 1d10 CRIT: 19-20/x2 Piercing Range: 120ft</p><p>Dagger: +1 (0 + 1 + 0 + 0) DMG:1d4+1 CRIT:19-20/x2 Piercing or Slashing</p><p>Unarmed Strike:+1 (0+ 1 + 0 + 0) DMG:1d3+1 CRIT:x2 Blunt</p><p>Grapple: +1 (+0 + 1 + 0)</p><p></p><p>Racial Traits:</p><p></p><p>Darkvision 60'</p><p>Stone-cunning: +2 racial bonus on search checks vs unusual stonework(including false stone). If within 10 feet of the unusual stonework, can make a search check. Can search like a Rogue when searching stonework traps. Can sense approximate depth underground.</p><p>Stability: +4 bonus on ability checks vs bull rushed and trip</p><p>Weapon Familiarity: Dwarven waraxes and Dwarven urgroshes</p><p>+2 racial bonus on saving throws vs Poison.</p><p>+2 racial bonus on saving throws vs Spells and Spell-like abilities.</p><p>+1 racial bonus on attack vs Orcs and Goblinoids.</p><p>+1 racial bonus on attack vs Aberrations.</p><p>+4 dodge bonus to armor class vs Giants.</p><p></p><p>Class Traits:</p><p></p><p>Weapon and Armor Proficiency: All simple weapons, all types of armor, and shields(except tower shields).</p><p>Aura: Lawful Good.</p><p>Spontaneous Casting: Can exchange a prepared spell into a healing spell.</p><p>Can not cast Evil or Chaotic spells.</p><p>Turn Undead: 4/day (3 + 1 CHR Modifier).</p><p>Prays for spells at Dawn.</p><p></p><p>Feats:</p><p></p><p>Scribe Scroll</p><p>Metallurgy (Region Feat, in "Races of Faerun")</p><p></p><p>Skills: (-4 Armor Penalty from Scale Mail, -1 from Shield)</p><p></p><p>Concentration +6 (4 Ranks + 2 Con)</p><p>Spellcraft +4 (4 Ranks + 0 Int)</p><p>Craft: Blacksmith +7 (4 Ranks + 0 Int + 3 Feat)</p><p>Craft: Armorsmith +3 (0 Int + 3 Feat)</p><p>Craft: Weaponsmith +3 (0 Int +3 Feat)</p><p>Appraise +0</p><p>Balance -4 (-5 with Shield)</p><p>Climb -3 (-4 with Shield)</p><p>Diplomacy +1</p><p>Disguise +1</p><p>Escape Artist -4 (-5 with Shield)</p><p>Forgery +0</p><p>Gather Information +1</p><p>Heal +3</p><p>Hide -4 (-5 with Shield)</p><p>Intimidate +1</p><p>Jump -3 (-4 with Shield)</p><p>Listen +3</p><p>Move Silently -4 (-5 with Shield)</p><p>Ride -4 (-5 with Shield)</p><p>Search +0</p><p>Sense Motive +3</p><p>Spot +3</p><p>Survival +3</p><p>Swim -7 (-9 with Shield)</p><p>Use Rope +0</p><p></p><p>Spells:</p><p></p><p>Domains:</p><p>Healing: Cast Healing spells at +1 Casting level</p><p>Family: Once a day, for one round, may grant a +4 dodge bonus to someone within 10 feet</p><p></p><p>Spells Per Day:</p><p>Level 0-3</p><p>Level 1-2+1(Domain)</p><p>[/sblock]</p><p></p><p>Items</p><p>[sblock]</p><p>Possessions:</p><p>"Wrath of Righteousness" Masterwork Heavy Mace (Region equipment, 8 lbs)</p><p>Heavy Crossbow (50 gp, 8 lbs)</p><p>30 (Heavy Crossbow) Bolts (3 gp, 3 lbs)</p><p>Dagger (2 gp, 1 lb)</p><p>Heavy Wooden Shield (7 gp, 5 lbs)</p><p>Scale Mail (50 gp, 30 lbs)</p><p>Backpack (2 gp, 2 lbs)</p><p>Bedroll (1 sp, 5 lbs)</p><p>Flint and Steel (1 gp, - lbs)</p><p>Torch (1 cp, 1 lb)</p><p>Parchment (2 sp, - lbs)</p><p>Vial of Ink (1 gp, 1/10 lbs)</p><p>Inkpen (1 sp, - )</p><p>Waterskin (1 gp, 4 lbs)</p><p>Small steel Mirrior (10 gp, 1/2 lbs)</p><p>1 lb of Soap (5 sp, 1 lb)</p><p>4 Days of Trail Rations (5 sp x 4, 1 lb x 4)</p><p>Silver Holy Symbol " " (25 gp, 1 lb) [Two silver rings locked together]</p><p>Cleric's Vestments (5 gp, 6 lbs)</p><p>Spell Component pouch (5 gp, 2 lbs)</p><p>Total Weight: 81 lbs, Medium Load.</p><p></p><p>Donkey (8 gp)</p><p>4 Days of Feed (5 cp x 4, 10 lbs x 4)</p><p></p><p>Money: 27 gp, 1 sp, 4 cp</p><p>[/sblock]</p><p></p><p>Misc / Character / Fluff</p><p>[sblock]</p><p>Language: Common, Dwarven</p><p>Age: 59 years-young</p><p>Height: 4'2''</p><p>Weight: 144 lbs</p><p>Size: Medium</p><p>Eyes: Brown</p><p>Hair/Beard Color: Brown</p><p>Skin: Tan</p><p>Appearence: Shaggy and long hair, usually hidden behind a helmet or hat. Prouldy displays his long beard, that reaches his waist and is tied into two.</p><p></p><p>Personallity: More open minded than most of his race and doesn't see himself as too proud. His hate for goblinoids and orcs is also not as aggresive, but he isn't afraid to kill if neccessary. He loves the presence of children, and families in general, of all races. He would willingly give up his life to save another that he is sure is of worth to society. </p><p></p><p>Background: Barbor early on was introduced with the church of Berronar Truesilver. There he studied philosophy, but never paid too much attention to history or basic studies. Even through he was completely dedicated to his goddess, he was certainly a child of the Thunder Blessing, which made him eager for adventure. Being respondsible for keeping records of clans wasn't for him. He decided he would wonder around Faerun gainning experience, fame, and money, but at the same time defend his spread out kin and children of all races and spread the values of his faith to others. He also had it in his mind that he would make the world a safer place by defeating any evils he encountered. He told his family goodbye for the time being and they wished him goodluck. For a year, he wandered city to city, making money on his blacksmithing skills and holding weddings. He donated most of the money he earned to his faith and to the poor of whatever city he was in, and of course he spent money of his basic neccessities. However, over time he was buying more and more equipment so he could face the evils that he wanted to cleanse. When he finally collected enough gear, he happened to be in Daggerford.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>PS. I'm sorry for any grammar errors, I was about to fall asleep when I typed it up.</p></blockquote><p></p>
[QUOTE="BRP2, post: 3189819, member: 47499"] Well, if you are still looking for players and if I'm not too late, I'm very interested in joinning a long running campaign or even just a normal adventure. I don't know many people interested in DnD ;p. Barbor Riftmaker NG Male Gold Dwarf of The Great Rift CLR1 of Berronar Truesilver [sblock] Stats [sblock] STR 12 / +1 (4 Points) DEX 10 / +0 (4 Points, -2 Racial) CON 14 / +2 (4 Points, +2 Racial) INT 10 / +0 (2 Points) WIS 16 / +3 (10 Points) CHR 12 / +1 (4 Points) HP: 10 (d8+2) Speed: 20 Feet (with and without heavy armor/load) Armor Class: 16 [Touch: 10] [Flat-Footed: 16] (Armor5 + Shield1 + Dex0 + Size0) Base Attack Bonus: +0 Initative: +0 (+0 DEX) Fortitude: +4 (Base Save2 + Con2) Reflex: +0 (Base Save0 + Dex0) Will: +5 (Base Save2 + Wis3) Attacks: Melee(BAB + STR + size + misc), Range(BAB + DEX + size + range penalty + misc) Masterwork Heavy Mace: +2 (0 + 1 + 0 + 1) DMG: 1d8+1 CRIT: x2 Blunt Heavy Crossbow: +0 (0 + 0 + 0 + ? + 0) DMG: 1d10 CRIT: 19-20/x2 Piercing Range: 120ft Dagger: +1 (0 + 1 + 0 + 0) DMG:1d4+1 CRIT:19-20/x2 Piercing or Slashing Unarmed Strike:+1 (0+ 1 + 0 + 0) DMG:1d3+1 CRIT:x2 Blunt Grapple: +1 (+0 + 1 + 0) Racial Traits: Darkvision 60' Stone-cunning: +2 racial bonus on search checks vs unusual stonework(including false stone). If within 10 feet of the unusual stonework, can make a search check. Can search like a Rogue when searching stonework traps. Can sense approximate depth underground. Stability: +4 bonus on ability checks vs bull rushed and trip Weapon Familiarity: Dwarven waraxes and Dwarven urgroshes +2 racial bonus on saving throws vs Poison. +2 racial bonus on saving throws vs Spells and Spell-like abilities. +1 racial bonus on attack vs Orcs and Goblinoids. +1 racial bonus on attack vs Aberrations. +4 dodge bonus to armor class vs Giants. Class Traits: Weapon and Armor Proficiency: All simple weapons, all types of armor, and shields(except tower shields). Aura: Lawful Good. Spontaneous Casting: Can exchange a prepared spell into a healing spell. Can not cast Evil or Chaotic spells. Turn Undead: 4/day (3 + 1 CHR Modifier). Prays for spells at Dawn. Feats: Scribe Scroll Metallurgy (Region Feat, in "Races of Faerun") Skills: (-4 Armor Penalty from Scale Mail, -1 from Shield) Concentration +6 (4 Ranks + 2 Con) Spellcraft +4 (4 Ranks + 0 Int) Craft: Blacksmith +7 (4 Ranks + 0 Int + 3 Feat) Craft: Armorsmith +3 (0 Int + 3 Feat) Craft: Weaponsmith +3 (0 Int +3 Feat) Appraise +0 Balance -4 (-5 with Shield) Climb -3 (-4 with Shield) Diplomacy +1 Disguise +1 Escape Artist -4 (-5 with Shield) Forgery +0 Gather Information +1 Heal +3 Hide -4 (-5 with Shield) Intimidate +1 Jump -3 (-4 with Shield) Listen +3 Move Silently -4 (-5 with Shield) Ride -4 (-5 with Shield) Search +0 Sense Motive +3 Spot +3 Survival +3 Swim -7 (-9 with Shield) Use Rope +0 Spells: Domains: Healing: Cast Healing spells at +1 Casting level Family: Once a day, for one round, may grant a +4 dodge bonus to someone within 10 feet Spells Per Day: Level 0-3 Level 1-2+1(Domain) [/sblock] Items [sblock] Possessions: "Wrath of Righteousness" Masterwork Heavy Mace (Region equipment, 8 lbs) Heavy Crossbow (50 gp, 8 lbs) 30 (Heavy Crossbow) Bolts (3 gp, 3 lbs) Dagger (2 gp, 1 lb) Heavy Wooden Shield (7 gp, 5 lbs) Scale Mail (50 gp, 30 lbs) Backpack (2 gp, 2 lbs) Bedroll (1 sp, 5 lbs) Flint and Steel (1 gp, - lbs) Torch (1 cp, 1 lb) Parchment (2 sp, - lbs) Vial of Ink (1 gp, 1/10 lbs) Inkpen (1 sp, - ) Waterskin (1 gp, 4 lbs) Small steel Mirrior (10 gp, 1/2 lbs) 1 lb of Soap (5 sp, 1 lb) 4 Days of Trail Rations (5 sp x 4, 1 lb x 4) Silver Holy Symbol " " (25 gp, 1 lb) [Two silver rings locked together] Cleric's Vestments (5 gp, 6 lbs) Spell Component pouch (5 gp, 2 lbs) Total Weight: 81 lbs, Medium Load. Donkey (8 gp) 4 Days of Feed (5 cp x 4, 10 lbs x 4) Money: 27 gp, 1 sp, 4 cp [/sblock] Misc / Character / Fluff [sblock] Language: Common, Dwarven Age: 59 years-young Height: 4'2'' Weight: 144 lbs Size: Medium Eyes: Brown Hair/Beard Color: Brown Skin: Tan Appearence: Shaggy and long hair, usually hidden behind a helmet or hat. Prouldy displays his long beard, that reaches his waist and is tied into two. Personallity: More open minded than most of his race and doesn't see himself as too proud. His hate for goblinoids and orcs is also not as aggresive, but he isn't afraid to kill if neccessary. He loves the presence of children, and families in general, of all races. He would willingly give up his life to save another that he is sure is of worth to society. Background: Barbor early on was introduced with the church of Berronar Truesilver. There he studied philosophy, but never paid too much attention to history or basic studies. Even through he was completely dedicated to his goddess, he was certainly a child of the Thunder Blessing, which made him eager for adventure. Being respondsible for keeping records of clans wasn't for him. He decided he would wonder around Faerun gainning experience, fame, and money, but at the same time defend his spread out kin and children of all races and spread the values of his faith to others. He also had it in his mind that he would make the world a safer place by defeating any evils he encountered. He told his family goodbye for the time being and they wished him goodluck. For a year, he wandered city to city, making money on his blacksmithing skills and holding weddings. He donated most of the money he earned to his faith and to the poor of whatever city he was in, and of course he spent money of his basic neccessities. However, over time he was buying more and more equipment so he could face the evils that he wanted to cleanse. When he finally collected enough gear, he happened to be in Daggerford. [/sblock] [/sblock] PS. I'm sorry for any grammar errors, I was about to fall asleep when I typed it up. [/QUOTE]
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