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Hunters needed in the Western Heartlands (OOC Thread)
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<blockquote data-quote="BRP2" data-source="post: 3190181" data-attributes="member: 47499"><p>Oh okay... hmm, should be too hard to change it ;o. I'll edit this post with the new results. I'm going to turn him into a Shield Dwarf, because DEX-2 could make it tougher than it should be.</p><p></p><p>EDIT:</p><p></p><p>Bortin Stoneteeth</p><p>Male Shield Dwarf of Waterkeep</p><p>N ROG1</p><p></p><p>[sblock]</p><p>Stats</p><p>[sblock]</p><p>STR 12 (4 points) +1</p><p>DEX 14 (6 points) +2</p><p>CON 12 (2 points, +2 racial) +1</p><p>INT 14 (6 points) +2</p><p>WIS 12 (4 points) +1</p><p>CHA 12 (6 points, -2 racial) +1</p><p></p><p>HP: 7 (d6+1)</p><p>Speed: 20 Feet (with or without heavy load)</p><p>Armor Class: 14/15 [Touch: 12/13] [Flat-Footed: 12] (Armor2 + Shield0 + Dex2 + Size0 + dodge1 vs one target)</p><p>Base Attack Bonus: +0</p><p>Initative: +4 (Dex2 + Feat2)</p><p></p><p></p><p>Fortitude: +1 (Base Save0 + Con1)</p><p>Reflex: +4 (Base Save2 + Dex2)</p><p>Will: +1 (Base Save0 + Wis1)</p><p></p><p>Attacks: Melee(BAB + STR + size + misc), Range(BAB + DEX + size + range penalty + misc)</p><p></p><p>Rapier (0 + 1 + 0 + 0) DMG: 1d6+1 CRIT: 18-20/x2 Piercing</p><p>Light Crossbow (0 + 2 + 0 + 0) DMG: 1d8 CRIT: 19-20/x2 Piercing [20 Ammo]</p><p>Dagger: +1 (0 + 1 + 0 + 0) DMG:1d4+1 CRIT:19-20/x2 Piercing or Slashing</p><p>Unarmed Strike:+1 (0+ 1 + 0 + 0) DMG:1d3+1 CRIT:x2 Blunt</p><p>Grapple: +1 (+0 + 1 + 0 + 0)</p><p>[/sblock]</p><p></p><p>Traits</p><p>[sblock]</p><p>Racial Traits:</p><p></p><p>Darkvision 60'</p><p>Stone-cunning: +2 racial bonus on search checks vs unusual stonework(including false stone). If within 10 feet of the unusual stonework, can make a search check. Can search like a Rogue when searching stonework traps. Can sense approximate depth underground.</p><p>Stability: +4 bonus on ability checks vs bull rushed and trip</p><p>Weapon Familiarity: Dwarven waraxes and Dwarven urgroshes</p><p>+2 racial bonus on saving throws vs Poison.</p><p>+2 racial bonus on saving throws vs Spells and Spell-like abilities.</p><p>+1 racial bonus on attack vs Orcs and Goblinoids.</p><p>+4 dodge bonus to armor class vs Giants.</p><p></p><p>Class Traits:</p><p></p><p>Weapon and Armor Proficiency: All simple weapons, rapier, handcrossbow, shortbow, shortsword, light armor, but not shields.</p><p>Sneak Attack: 1d6</p><p>Trapfinding.</p><p></p><p>Feats:</p><p></p><p>Dodge</p><p>Thug (Region Feat)</p><p></p><p>Skills: </p><p></p><p>Disable Device +6 (4 Ranks + Int2)</p><p>Appraise +4 (+Int2 + Feat2)</p><p>Balance +6 (4 Ranks + Dex2)</p><p>Bluff +5 (4 Ranks + Cha1)</p><p>Climb +1 (+Str1)</p><p>Diplomacy +5 (4 Ranks + Cha1)</p><p>Disguise +1 (+Cha1)</p><p>Escape Artist +6 (4 Ranks + Dex2)</p><p>Forgery +2 (+Int2)</p><p>Gather Information +1 (+Cha1)</p><p>Heal +1 (+Wis1)</p><p>Hide +6 (4 Ranks + Dex2)</p><p>Intimidate +3 (+Cha1 + Feat2)</p><p>Jump +1 (+Str1)</p><p>Listen +3 (2 Ranks + Wis1)</p><p>Move Silently +6 (4 Ranks + Dex2)</p><p>Ride +2 (+Dex2)</p><p>Search +6 (4 Ranks + Int2)</p><p>Sense Motive +1 (+Wis1)</p><p>Spot +3 (2 Ranks + Wis1)</p><p>Survival +1 (+Wis1)</p><p>Swim +1 (+Str1)</p><p>Tumble +6 (4 Ranks + Dex2)</p><p>Use Rope +2 (+Dex2)</p><p>Profession: Gaming/Gambling +8 (4 Ranks + Int4)</p><p>[/sblock]</p><p></p><p>Items</p><p>[sblock]</p><p>Possessions:</p><p>Rapier (20 gp, 2 lbs)</p><p>Light Crossbow (35 gp, 4 lbs)</p><p>Light Crossbow Bolts x 20 (1x2 gp, 1x2 lbs)</p><p>Dagger (2 gp, 1 lb)</p><p>Leather Armor (10 gp, 15 lb)</p><p>Masterwork Thieves' Tools (100 gp, 2 lb)</p><p>Backpack (2 gp, 2 lbs)</p><p>Flint and Steel (1 gp, - lbs)</p><p>Torch (1 cp, 1 lb)</p><p>Parchment (2 sp, - lbs)</p><p>Vial of Ink (1 gp, 1/10 lbs)</p><p>Inkpen (1 sp, - )</p><p>Waterskin (1 gp, 4 lbs)</p><p>Small steel Mirrior (10 gp, 1/2 lbs)</p><p>Total Weight: 33 lbs, Small Load. (Medium=44-88, Heavy=87-130)</p><p></p><p>Donkey (8 gp)</p><p>4 Days of Feed (5 cp x 4, 10 lbs x 4)</p><p>4 Days of Trail Rations (5 sp x 4, 1 lb x 4)</p><p>Bedroll (1 sp, 5 lbs)</p><p>Masterwork Chainshirt (Region equipment, 25 lbs)</p><p></p><p>Money: 54 gp, 5 sp, 9 cp</p><p>[/sblock]</p><p></p><p>Character / Fluff / Misc</p><p>[sblock]</p><p>Language: Common, Dwarven, Orc, Elven</p><p>Age: 51 years-old</p><p>Height: 4'0''</p><p>Weight: 133 lbs</p><p>Size: Medium</p><p>Eyes: Black</p><p>Hair/Beard Color: Black</p><p>Skin: Light</p><p>Appearance: Short hair that is tied into single, small ponytail. Beard is surprisingly thin for a Dwarf, reacing only the bottom of his neck in one long spike. He is considered thin and short for his subrace(Shield Dwarf). Missing the nail of his left hand's middle finger, a small bandage tied around it to prevent infection.</p><p></p><p>Personallity: Laid back, but not careless. Knows he is smart, but knows he isn't a genius either. Likes to play games of all kinds, but likes strategic games the most, especially Chess. Isn't afraid to steal, threaten, or lie if he must, but prefers to leave people be. He has little respect for government or rules, but has nothing against them either. He has no opinion on race, even Orcs and Dwarves make no difference to him. Doesn't like to be told what to do, but isn't stubborn. He doesn't like to get close to anyone and usually does what is best for himself. Finally, he is an atheist. He believes gods are nothing more than strong daemons or angels that manipulate people. He doesn't often tell people he believes this.</p><p></p><p></p><p>Background: Bortin was born into a merchant family of dwarves that was stationed at Waterkeep. Bortin didn't care a lot about dwarven traditions, nor his family's business. He fell into a bad crowd and transformed into a Thug. Despite bullying people around, he never ceist to finish studying language and various skills. He began to find the street-life boring, so he decided he would become an adventurer. By then, he had become quite a skillful rogue. He used the money he had to buy himself equipment and decided to start his career in the nearby town of Daggerford.</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BRP2, post: 3190181, member: 47499"] Oh okay... hmm, should be too hard to change it ;o. I'll edit this post with the new results. I'm going to turn him into a Shield Dwarf, because DEX-2 could make it tougher than it should be. EDIT: Bortin Stoneteeth Male Shield Dwarf of Waterkeep N ROG1 [sblock] Stats [sblock] STR 12 (4 points) +1 DEX 14 (6 points) +2 CON 12 (2 points, +2 racial) +1 INT 14 (6 points) +2 WIS 12 (4 points) +1 CHA 12 (6 points, -2 racial) +1 HP: 7 (d6+1) Speed: 20 Feet (with or without heavy load) Armor Class: 14/15 [Touch: 12/13] [Flat-Footed: 12] (Armor2 + Shield0 + Dex2 + Size0 + dodge1 vs one target) Base Attack Bonus: +0 Initative: +4 (Dex2 + Feat2) Fortitude: +1 (Base Save0 + Con1) Reflex: +4 (Base Save2 + Dex2) Will: +1 (Base Save0 + Wis1) Attacks: Melee(BAB + STR + size + misc), Range(BAB + DEX + size + range penalty + misc) Rapier (0 + 1 + 0 + 0) DMG: 1d6+1 CRIT: 18-20/x2 Piercing Light Crossbow (0 + 2 + 0 + 0) DMG: 1d8 CRIT: 19-20/x2 Piercing [20 Ammo] Dagger: +1 (0 + 1 + 0 + 0) DMG:1d4+1 CRIT:19-20/x2 Piercing or Slashing Unarmed Strike:+1 (0+ 1 + 0 + 0) DMG:1d3+1 CRIT:x2 Blunt Grapple: +1 (+0 + 1 + 0 + 0) [/sblock] Traits [sblock] Racial Traits: Darkvision 60' Stone-cunning: +2 racial bonus on search checks vs unusual stonework(including false stone). If within 10 feet of the unusual stonework, can make a search check. Can search like a Rogue when searching stonework traps. Can sense approximate depth underground. Stability: +4 bonus on ability checks vs bull rushed and trip Weapon Familiarity: Dwarven waraxes and Dwarven urgroshes +2 racial bonus on saving throws vs Poison. +2 racial bonus on saving throws vs Spells and Spell-like abilities. +1 racial bonus on attack vs Orcs and Goblinoids. +4 dodge bonus to armor class vs Giants. Class Traits: Weapon and Armor Proficiency: All simple weapons, rapier, handcrossbow, shortbow, shortsword, light armor, but not shields. Sneak Attack: 1d6 Trapfinding. Feats: Dodge Thug (Region Feat) Skills: Disable Device +6 (4 Ranks + Int2) Appraise +4 (+Int2 + Feat2) Balance +6 (4 Ranks + Dex2) Bluff +5 (4 Ranks + Cha1) Climb +1 (+Str1) Diplomacy +5 (4 Ranks + Cha1) Disguise +1 (+Cha1) Escape Artist +6 (4 Ranks + Dex2) Forgery +2 (+Int2) Gather Information +1 (+Cha1) Heal +1 (+Wis1) Hide +6 (4 Ranks + Dex2) Intimidate +3 (+Cha1 + Feat2) Jump +1 (+Str1) Listen +3 (2 Ranks + Wis1) Move Silently +6 (4 Ranks + Dex2) Ride +2 (+Dex2) Search +6 (4 Ranks + Int2) Sense Motive +1 (+Wis1) Spot +3 (2 Ranks + Wis1) Survival +1 (+Wis1) Swim +1 (+Str1) Tumble +6 (4 Ranks + Dex2) Use Rope +2 (+Dex2) Profession: Gaming/Gambling +8 (4 Ranks + Int4) [/sblock] Items [sblock] Possessions: Rapier (20 gp, 2 lbs) Light Crossbow (35 gp, 4 lbs) Light Crossbow Bolts x 20 (1x2 gp, 1x2 lbs) Dagger (2 gp, 1 lb) Leather Armor (10 gp, 15 lb) Masterwork Thieves' Tools (100 gp, 2 lb) Backpack (2 gp, 2 lbs) Flint and Steel (1 gp, - lbs) Torch (1 cp, 1 lb) Parchment (2 sp, - lbs) Vial of Ink (1 gp, 1/10 lbs) Inkpen (1 sp, - ) Waterskin (1 gp, 4 lbs) Small steel Mirrior (10 gp, 1/2 lbs) Total Weight: 33 lbs, Small Load. (Medium=44-88, Heavy=87-130) Donkey (8 gp) 4 Days of Feed (5 cp x 4, 10 lbs x 4) 4 Days of Trail Rations (5 sp x 4, 1 lb x 4) Bedroll (1 sp, 5 lbs) Masterwork Chainshirt (Region equipment, 25 lbs) Money: 54 gp, 5 sp, 9 cp [/sblock] Character / Fluff / Misc [sblock] Language: Common, Dwarven, Orc, Elven Age: 51 years-old Height: 4'0'' Weight: 133 lbs Size: Medium Eyes: Black Hair/Beard Color: Black Skin: Light Appearance: Short hair that is tied into single, small ponytail. Beard is surprisingly thin for a Dwarf, reacing only the bottom of his neck in one long spike. He is considered thin and short for his subrace(Shield Dwarf). Missing the nail of his left hand's middle finger, a small bandage tied around it to prevent infection. Personallity: Laid back, but not careless. Knows he is smart, but knows he isn't a genius either. Likes to play games of all kinds, but likes strategic games the most, especially Chess. Isn't afraid to steal, threaten, or lie if he must, but prefers to leave people be. He has little respect for government or rules, but has nothing against them either. He has no opinion on race, even Orcs and Dwarves make no difference to him. Doesn't like to be told what to do, but isn't stubborn. He doesn't like to get close to anyone and usually does what is best for himself. Finally, he is an atheist. He believes gods are nothing more than strong daemons or angels that manipulate people. He doesn't often tell people he believes this. Background: Bortin was born into a merchant family of dwarves that was stationed at Waterkeep. Bortin didn't care a lot about dwarven traditions, nor his family's business. He fell into a bad crowd and transformed into a Thug. Despite bullying people around, he never ceist to finish studying language and various skills. He began to find the street-life boring, so he decided he would become an adventurer. By then, he had become quite a skillful rogue. He used the money he had to buy himself equipment and decided to start his career in the nearby town of Daggerford. [/sblock] [/sblock] [/QUOTE]
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