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Hunters needed in the Western Heartlands (OOC Thread)
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<blockquote data-quote="burnout02urza" data-source="post: 3192426" data-attributes="member: 40468"><p>All right, here's the final, updated version of my character;</p><p></p><p>Chan Altharaz</p><p>Male Human Paladin 1</p><p>Lawful Good </p><p>Origin: The_Western_Heartlands</p><p></p><p></p><p>Representing burnout02urza</p><p></p><p>Strength 14 (+2) </p><p>Dexterity 14 (+2) </p><p>Constitution 12 (+1) </p><p>Intelligence 12 (+1) </p><p>Wisdom 10 (+0) </p><p>Charisma 14 (+2) </p><p> Size: Medium </p><p>Height: 6' 2" </p><p>Weight: 210 lb </p><p>Skin: Pale </p><p>Eyes: Gray </p><p>Hair: Dark Brown; Straight; Beardless </p><p> </p><p></p><p></p><p>Sect: Torm</p><p></p><p></p><p>Total Hit Points: 11</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 16 = 10 +4 [chain shirt] + 2 [dexterity] </p><p></p><p>Touch AC: 12</p><p>Flat-footed: 14</p><p>Initiative modifier: + 2 = + 2 [dexterity] </p><p>Fortitude save: + 3 = 2 [base] + 1 [constitution] </p><p>Reflex save: + 2 = 0 [base] + 2 [dexterity] </p><p>Will save: + 2 = 0 [base] +2 [bullheaded] </p><p>Attack (handheld): + 3 = 1 [base] + 2 [strength] </p><p>Attack (missile): + 3 = 1 [base] + 2 [dexterity] </p><p>Grapple check: + 3 = 1 [base] + 2 [strength] </p><p></p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 58 lb. or less</p><p>59-116 lb.</p><p>117-175 lb.</p><p>175 lb.</p><p>350 lb.</p><p>875 lb.</p><p> </p><p></p><p></p><p></p><p>Languages: Chondathan Common Goblin Tethyrian </p><p></p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p></p><p>Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]</p><p></p><p>Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]</p><p></p><p>Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]</p><p></p><p>Chain shirt [light; + 4 AC; max dex + 4; check penalty -2; 25 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Bullheaded (regional feat)</p><p>Exotic Weapon Proficiency Weapon: Spiked Chain</p><p></p><p></p><p>Appraise Int 1 = +1 </p><p></p><p>Balance Dex* 2 = +2 </p><p></p><p>Bluff Cha 3 = +2 + 1 </p><p></p><p>Climb Str* 2 = +2 </p><p></p><p>Concentration Con 1 = +1 </p><p></p><p>Craft (Toymaking) Int 5 = +1 + 4 (Campaign Points)</p><p></p><p>Diplomacy Cha 6 = +2 + 4 </p><p></p><p>Disguise Cha 2 = +2 </p><p></p><p>Escape Artist Dex* 2 = +2 </p><p></p><p>Forgery Int 1 = +1 </p><p></p><p>Gather Information Cha 2 = +2 </p><p></p><p>Knowledge (nobility) Int 3 = +1 + 2 </p><p></p><p>Knowledge (religion) Int 3 = +1 + 2 </p><p></p><p>Ride Dex 4 = +2 + 2 </p><p></p><p>Sense Motive Wis 4 = +0 + 4 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Your wisdom is too low to use paladin magic.</p><p></p><p></p><p></p><p></p><p>Human</p><p></p><p></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>Paladin</p><p></p><p></p><p>Aura of Good</p><p></p><p>Detect Evil</p><p></p><p>Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)</p><p></p><p>Code of Conduct / Association</p><p></p><p>Feat distinctive for Toril:</p><p></p><p></p><p>Bullheaded: Gain +2 on Will saves, can't be shaken.</p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Paladin 10 </p><p></p><p></p><p> </p><p>Chan Altharaz's Equipment:</p><p>____________________</p><p></p><p>Weapons / Armor / Shield (from above)</p><p></p><p>Sling bullets (group of 10) x3</p><p></p><p>Backpack</p><p></p><p>Bedroll</p><p></p><p>Chalk</p><p></p><p>Flint and steel</p><p></p><p>Grappling hook</p><p></p><p>Mirror</p><p></p><p>Mug</p><p></p><p>Rations (1 day) x3</p><p></p><p>Rope (50', silk) x2</p><p></p><p>Signal whistle</p><p></p><p>Signet ring</p><p></p><p>Holy symbol (silver)</p><p></p><p>-----------------------</p><p></p><p>Total: 86 lb</p><p></p><p>44 lb</p><p>15 lb</p><p>2 lb</p><p>5 lb</p><p>4 lb</p><p>1 lb</p><p>1 lb</p><p>3 lb</p><p>10 lb</p><p>1 lb</p></blockquote><p></p>
[QUOTE="burnout02urza, post: 3192426, member: 40468"] All right, here's the final, updated version of my character; Chan Altharaz Male Human Paladin 1 Lawful Good Origin: The_Western_Heartlands Representing burnout02urza Strength 14 (+2) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 14 (+2) Size: Medium Height: 6' 2" Weight: 210 lb Skin: Pale Eyes: Gray Hair: Dark Brown; Straight; Beardless Sect: Torm Total Hit Points: 11 Speed: 30 feet Armor Class: 16 = 10 +4 [chain shirt] + 2 [dexterity] Touch AC: 12 Flat-footed: 14 Initiative modifier: + 2 = + 2 [dexterity] Fortitude save: + 3 = 2 [base] + 1 [constitution] Reflex save: + 2 = 0 [base] + 2 [dexterity] Will save: + 2 = 0 [base] +2 [bullheaded] Attack (handheld): + 3 = 1 [base] + 2 [strength] Attack (missile): + 3 = 1 [base] + 2 [dexterity] Grapple check: + 3 = 1 [base] + 2 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Chondathan Common Goblin Tethyrian Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning] Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing] Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing] Chain shirt [light; + 4 AC; max dex + 4; check penalty -2; 25 lb.] Feats: Bullheaded (regional feat) Exotic Weapon Proficiency Weapon: Spiked Chain Appraise Int 1 = +1 Balance Dex* 2 = +2 Bluff Cha 3 = +2 + 1 Climb Str* 2 = +2 Concentration Con 1 = +1 Craft (Toymaking) Int 5 = +1 + 4 (Campaign Points) Diplomacy Cha 6 = +2 + 4 Disguise Cha 2 = +2 Escape Artist Dex* 2 = +2 Forgery Int 1 = +1 Gather Information Cha 2 = +2 Knowledge (nobility) Int 3 = +1 + 2 Knowledge (religion) Int 3 = +1 + 2 Ride Dex 4 = +2 + 2 Sense Motive Wis 4 = +0 + 4 * = check penalty for wearing armor Your wisdom is too low to use paladin magic. Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Paladin Aura of Good Detect Evil Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage) Code of Conduct / Association Feat distinctive for Toril: Bullheaded: Gain +2 on Will saves, can't be shaken. Class HP rolled Level 1: Paladin 10 Chan Altharaz's Equipment: ____________________ Weapons / Armor / Shield (from above) Sling bullets (group of 10) x3 Backpack Bedroll Chalk Flint and steel Grappling hook Mirror Mug Rations (1 day) x3 Rope (50', silk) x2 Signal whistle Signet ring Holy symbol (silver) ----------------------- Total: 86 lb 44 lb 15 lb 2 lb 5 lb 4 lb 1 lb 1 lb 3 lb 10 lb 1 lb [/QUOTE]
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