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Hunters needed in the Western Heartlands (OOC Thread)
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<blockquote data-quote="Verbatim" data-source="post: 3201557" data-attributes="member: 15549"><p>All:</p><p></p><p>Really sorry about the DM's tardiness. However I will get something up and going now.</p><p></p><p>I spoke before of each party member having an item, or ability that makes them unique, so here are my suggestions to the party. If you do not like it, do not feel you have to accept them just to make me feel better..<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I want this to be a fun game for all.</p><p></p><p><strong>Khondar Battlehammer</strong>:<em>Soulforge Gauntlets, lesser</em> Before leaving Mithral Hall, your father gave you a pair of worn gauntlets with Moradin's symbol etched upon them. Passed from generation to generation, these gauntlets would allow you to heal wounds even when you had used all of Moradin's blessings for a day. <em>"Use them wisely and be strong in the Forge"</em></p><p>[sblock=crunchy stuff]The gauntlets grant you the ability to cast CLW i/day, as your current level, and grant you the ability to memorize an additional domain spell.[/sblock]</p><p></p><p><strong>Ulrich the Wanderer</strong>: Your blood carries the strength of the giants in it. You may choose the stone giant bloodline if you like, but I will not force you to take bloodline levels. I do not have my Unearthed Arcana with me, so if you want to take a look and tell me what you think please do.</p><p></p><p><strong>Riley VonLarich</strong>: <em>Glasses of Savras</em> The googles appeared like those a blacksmith would wear to keep the iron shavings from his eyes, but it was the small rune in them that caught your eye when you were cataloguing the dusty items on the shelves. Although the college spoke of all the deities of magic, Savras' name was rarely mentioned and anything baring the ancient god's sigil appealed to your taste in magical lore. Slipping them in your pocket, your quickly replaced the simple blue lenses of colored glass with the ones you had found. Your teachers were amazed with how quickly you were able to identify the magical auras of items and you quickly learned that while the lenses were a blessing, they could also be a curse.</p><p>[sblock=crunchy stuff] 1/day, at current level, you can cast identify using the glasses and can read magic at will with them. When using the identify aspect you have to make a flat DC15 roll to avoid losing your prepared spells for the day. If you fail the roll and have no spells memorized, you take a -2 temp drain to Int. This loss can be regained through rest and restore spell.[/sblock]</p><p></p><p><strong>Nilbalion ‘Shadowleaf’ Sa’Variel</strong>: <em>Sash of Spiderclimbing</em> Your original concept of how the belt was found works for me if you want to put it back in.</p><p></p><p><strong>Albion Nodelkiir</strong>: <em>Glassteel Key</em> Your history works it in fine and as you use it, the other will become revealed.</p><p></p><p>Look for the IC thread soon and feel free to give me your thoughts, both good and bad on the ideas.</p></blockquote><p></p>
[QUOTE="Verbatim, post: 3201557, member: 15549"] All: Really sorry about the DM's tardiness. However I will get something up and going now. I spoke before of each party member having an item, or ability that makes them unique, so here are my suggestions to the party. If you do not like it, do not feel you have to accept them just to make me feel better..:) I want this to be a fun game for all. [b]Khondar Battlehammer[/b]:[i]Soulforge Gauntlets, lesser[/i] Before leaving Mithral Hall, your father gave you a pair of worn gauntlets with Moradin's symbol etched upon them. Passed from generation to generation, these gauntlets would allow you to heal wounds even when you had used all of Moradin's blessings for a day. [i]"Use them wisely and be strong in the Forge"[/i] [sblock=crunchy stuff]The gauntlets grant you the ability to cast CLW i/day, as your current level, and grant you the ability to memorize an additional domain spell.[/sblock] [b]Ulrich the Wanderer[/b]: Your blood carries the strength of the giants in it. You may choose the stone giant bloodline if you like, but I will not force you to take bloodline levels. I do not have my Unearthed Arcana with me, so if you want to take a look and tell me what you think please do. [b]Riley VonLarich[/b]: [i]Glasses of Savras[/i] The googles appeared like those a blacksmith would wear to keep the iron shavings from his eyes, but it was the small rune in them that caught your eye when you were cataloguing the dusty items on the shelves. Although the college spoke of all the deities of magic, Savras' name was rarely mentioned and anything baring the ancient god's sigil appealed to your taste in magical lore. Slipping them in your pocket, your quickly replaced the simple blue lenses of colored glass with the ones you had found. Your teachers were amazed with how quickly you were able to identify the magical auras of items and you quickly learned that while the lenses were a blessing, they could also be a curse. [sblock=crunchy stuff] 1/day, at current level, you can cast identify using the glasses and can read magic at will with them. When using the identify aspect you have to make a flat DC15 roll to avoid losing your prepared spells for the day. If you fail the roll and have no spells memorized, you take a -2 temp drain to Int. This loss can be regained through rest and restore spell.[/sblock] [b]Nilbalion ‘Shadowleaf’ Sa’Variel[/b]: [i]Sash of Spiderclimbing[/i] Your original concept of how the belt was found works for me if you want to put it back in. [b]Albion Nodelkiir[/b]: [i]Glassteel Key[/i] Your history works it in fine and as you use it, the other will become revealed. Look for the IC thread soon and feel free to give me your thoughts, both good and bad on the ideas. [/QUOTE]
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