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*Pathfinder & Starfinder
Hunter's Quarry: When do you choose?
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<blockquote data-quote="KarinsDad" data-source="post: 4345694" data-attributes="member: 2011"><p>Yes, this is how it works. However, it does create some issues.</p><p></p><p>Because the player of the Ranger can choose after seeing the to hit rolls which one he wants to apply Hunters Quarry to, it means that he must do so after he has declared both attacks on the same target and must roll them both first (or on several targets with one of the Paragon Paths).</p><p></p><p>This means that some situations, especially minions, can screw this up. If he puts Hunters Quarry on a minion and declares both attacks on the minion, and hits with the first attack, the second to hit roll is wasted (and the Hunters Quarry is wasted).</p><p></p><p>If he attacks with the first attack on a Hunters Quarry foe to see if it takes out an opponent and it does take out the opponent (with or without the extra D6 of Hunters Quarry, e.g. a minion or a nearly dead opponent), then he does not lose the second attack. But, he must declare that he is using the Hunters Quarry on this first attack before declaring and rolilng the second to hit (and hence, loses the ability in this scenario to decide which roll to put Hunters Quarry on, and potentially the Hunters Quarry damage can be overkill and basically lost in this case).</p><p></p><p>The entire thing is a bit screwy.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4345694, member: 2011"] Yes, this is how it works. However, it does create some issues. Because the player of the Ranger can choose after seeing the to hit rolls which one he wants to apply Hunters Quarry to, it means that he must do so after he has declared both attacks on the same target and must roll them both first (or on several targets with one of the Paragon Paths). This means that some situations, especially minions, can screw this up. If he puts Hunters Quarry on a minion and declares both attacks on the minion, and hits with the first attack, the second to hit roll is wasted (and the Hunters Quarry is wasted). If he attacks with the first attack on a Hunters Quarry foe to see if it takes out an opponent and it does take out the opponent (with or without the extra D6 of Hunters Quarry, e.g. a minion or a nearly dead opponent), then he does not lose the second attack. But, he must declare that he is using the Hunters Quarry on this first attack before declaring and rolilng the second to hit (and hence, loses the ability in this scenario to decide which roll to put Hunters Quarry on, and potentially the Hunters Quarry damage can be overkill and basically lost in this case). The entire thing is a bit screwy. [/QUOTE]
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Hunter's Quarry: When do you choose?
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