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Hunting down a Rog/Clr(travel) (New:We got 'im!)
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<blockquote data-quote="Nail" data-source="post: 1455074" data-attributes="member: 224"><p>Hey there! Nice to see you back!</p><p></p><p>...That's right: I had forgotten our trusty Wiz 9 could teleport (slaps forehead). And really, we could probably get our Druid to scry for us, hmmmm? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Alright: we need to identify him first. I'm still thinking we could go to Dyvers and get that done with a few "Gather Information" checks by our sneaky Rog 9. Perhaps a <em>Divination</em> or <em>Commune</em> spell will help us narrow the field; several of the above suggestions in that area look good.</p><p></p><p><strong>silentspace</strong>: While it's true the Bad Invisible Rogue (B.I.R!) could be hard to find, I'm hoping the DM doesn't just wave his meta-game hand and say: "You can't find him. He's too good." Not only would that be untrue...it would also be boring. And this <u>is</u> a game, after all.</p><p></p><p>We've got several advantages over the B.I.R. <ul> <li data-xf-list-type="ul">We have four spell casters to his one.</li> <li data-xf-list-type="ul">He probably doesn't expect us to come after him.</li> <li data-xf-list-type="ul">We probably have something he still wants (the magic item he stole was rather minor), so he's probably coming back.</li> <li data-xf-list-type="ul">Us being on the offensive puts him at a relative disadvantage; surprise is his key weapon, and attacking him takes that weapon away.</li> </ul><p></p><p>Now, <em>of course</em> the DM could meta-game this, and make him invulnerable. If that's what happens.....I will be dissappointed.</p></blockquote><p></p>
[QUOTE="Nail, post: 1455074, member: 224"] Hey there! Nice to see you back! ...That's right: I had forgotten our trusty Wiz 9 could teleport (slaps forehead). And really, we could probably get our Druid to scry for us, hmmmm? :) Alright: we need to identify him first. I'm still thinking we could go to Dyvers and get that done with a few "Gather Information" checks by our sneaky Rog 9. Perhaps a [i]Divination[/i] or [i]Commune[/i] spell will help us narrow the field; several of the above suggestions in that area look good. [b]silentspace[/b]: While it's true the Bad Invisible Rogue (B.I.R!) could be hard to find, I'm hoping the DM doesn't just wave his meta-game hand and say: "You can't find him. He's too good." Not only would that be untrue...it would also be boring. And this [u]is[/u] a game, after all. We've got several advantages over the B.I.R. [list] [*]We have four spell casters to his one. [*]He probably doesn't expect us to come after him. [*]We probably have something he still wants (the magic item he stole was rather minor), so he's probably coming back. [*]Us being on the offensive puts him at a relative disadvantage; surprise is his key weapon, and attacking him takes that weapon away.[/list] Now, [i]of course[/i] the DM could meta-game this, and make him invulnerable. If that's what happens.....I will be dissappointed. [/QUOTE]
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