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Hunting Party Question.
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<blockquote data-quote="Nichwee" data-source="post: 5285371" data-attributes="member: 84242"><p>Hunting Party</p><p>Ranger Lvl 10 Utility</p><p><strong>Daily</strong> <img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Martial</strong>, <strong>Stance</strong></p><p><strong>Minor Action</strong> <strong>Personal</strong> </p><p><strong>Effect</strong>: Until the stance ends, each time you miss your quarry with an attack, you can choose an ally within 5 squares of the quarry. If that ally hits the quarry before the start of your next turn, the ally’s attack deals extra damage equal to your Hunter’s Quarry damage.</p><p></p><p></p><p>I suddenly found myself wondering if, by RAW not RAI, this could be used to get extra Hunter's Quarry damage per round. </p><p></p><p>By this I mean, for example, the following:</p><p>Ranger has entered this stance already.</p><p>Ranger uses Twin Strike targetting his/her quarry (or any of the Ranger multi-shot powers)</p><p>Ranger misses with the first shot at his/her quarry</p><p></p><p>Ranger picks Ally1 to gain the Hunting Party effect</p><p></p><p>Ranger misses with the next shot at his/her quarry</p><p>Ranger picks Ally2 to gain the Hunting Party effect</p><p>Ranger's turn ends</p><p></p><p> Ally1 hits the Quarry - deals HQ damage (as allowed under Hunting Party)</p><p>Ally2 hits the Quarry - deals HQ damage (as allowed under Hunting Party)</p><p></p><p>In this instance the Ranger's HQ damage has been dealt twice in one round - as it was deal by a seperate trigger to the pure HQ trigger (that is limited to once per round). </p><p>The Hunting Party effect triggers of each attack that is missed not each attack power (and any multi-attack power for Ranged/Melee power is assumed to be a set of seperate attacks) so can this be used to make the Ranger want to miss repeatedly. or at least with all but one attack, so as to hand out lots of HQ damage for allies to use in the same round?</p><p></p><p>Have I missed some restriction by RAW or is this actually allowed? (Of course any DM would and should probably stop this being abused).</p><p></p><p>EDIT: Actually the Ranger would hardly ever WANT to miss, as the damage caused by hitting (even without HQ) would probably out damage being able to simply allow additional HQ damage on a different attack, but this would still be an interesting issue on a monster, for example, with very high AC (what the ranger targets most) and low NADs - as the Ranger could allow two other allies to deal HQ extra damage if he/she missed twice with Twin Strike (or hit once and deal HQ and missed allowing another HQ to be done by an ally)?</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5285371, member: 84242"] Hunting Party Ranger Lvl 10 Utility [B]Daily[/B] [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] [B]Martial[/B], [B]Stance[/B] [B]Minor Action[/B] [B]Personal[/B] [B]Effect[/B]: Until the stance ends, each time you miss your quarry with an attack, you can choose an ally within 5 squares of the quarry. If that ally hits the quarry before the start of your next turn, the ally’s attack deals extra damage equal to your Hunter’s Quarry damage. I suddenly found myself wondering if, by RAW not RAI, this could be used to get extra Hunter's Quarry damage per round. By this I mean, for example, the following: Ranger has entered this stance already. Ranger uses Twin Strike targetting his/her quarry (or any of the Ranger multi-shot powers) Ranger misses with the first shot at his/her quarry Ranger picks Ally1 to gain the Hunting Party effect Ranger misses with the next shot at his/her quarry Ranger picks Ally2 to gain the Hunting Party effect Ranger's turn ends Ally1 hits the Quarry - deals HQ damage (as allowed under Hunting Party) Ally2 hits the Quarry - deals HQ damage (as allowed under Hunting Party) In this instance the Ranger's HQ damage has been dealt twice in one round - as it was deal by a seperate trigger to the pure HQ trigger (that is limited to once per round). The Hunting Party effect triggers of each attack that is missed not each attack power (and any multi-attack power for Ranged/Melee power is assumed to be a set of seperate attacks) so can this be used to make the Ranger want to miss repeatedly. or at least with all but one attack, so as to hand out lots of HQ damage for allies to use in the same round? Have I missed some restriction by RAW or is this actually allowed? (Of course any DM would and should probably stop this being abused). EDIT: Actually the Ranger would hardly ever WANT to miss, as the damage caused by hitting (even without HQ) would probably out damage being able to simply allow additional HQ damage on a different attack, but this would still be an interesting issue on a monster, for example, with very high AC (what the ranger targets most) and low NADs - as the Ranger could allow two other allies to deal HQ extra damage if he/she missed twice with Twin Strike (or hit once and deal HQ and missed allowing another HQ to be done by an ally)? [/QUOTE]
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