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Hurricanes in your Game World?
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<blockquote data-quote="mythusmage" data-source="post: 2403052" data-attributes="member: 571"><p>Waterdeep is a northern port on the west coast of the continent. Cold water, which puts the kaboosh on hurricanes.</p><p></p><p>Sharn is a temperate port on the south coast of the continent. Warm water, which helps hurricanes. Tropical depressions take shape in the waters between the continent just south of Sharn's and the one east of it, grow into tropical storms and then (occasionally) hurricanes and come wondering in the waters between Sharns continent and the southern and (again, on occasion) land at Sharn.</p><p></p><p>Now Sharn is an inland port. Which means any hurricane is going to lose a lot of power before arriving. Still, Sharn will get a lot of rain and wind. Which means Sharn's towers are well built, and probably reinforced by magic. Hurricanes also give one a possible rationale for the towers.</p><p></p><p>Back way long ago Sharn was established during a time when hurricanes in the area were stronger than they are now. The first settlers started building towers to get above the flood waters. When climate changed and hurricanes declined in potency the urban understory was established.</p><p></p><p>(Wizards, you can reward me for this idea by making a donation to mythusmage (at) mythusmage (point) com at PayPal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2403052, member: 571"] Waterdeep is a northern port on the west coast of the continent. Cold water, which puts the kaboosh on hurricanes. Sharn is a temperate port on the south coast of the continent. Warm water, which helps hurricanes. Tropical depressions take shape in the waters between the continent just south of Sharn's and the one east of it, grow into tropical storms and then (occasionally) hurricanes and come wondering in the waters between Sharns continent and the southern and (again, on occasion) land at Sharn. Now Sharn is an inland port. Which means any hurricane is going to lose a lot of power before arriving. Still, Sharn will get a lot of rain and wind. Which means Sharn's towers are well built, and probably reinforced by magic. Hurricanes also give one a possible rationale for the towers. Back way long ago Sharn was established during a time when hurricanes in the area were stronger than they are now. The first settlers started building towers to get above the flood waters. When climate changed and hurricanes declined in potency the urban understory was established. (Wizards, you can reward me for this idea by making a donation to mythusmage (at) mythusmage (point) com at PayPal. :) ) [/QUOTE]
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