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Hurried Checks
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<blockquote data-quote="ledded" data-source="post: 1519983" data-attributes="member: 12744"><p>This is very similar to how we handle it in our games.</p><p> </p><p>It often comes up that someone has to investigate, search, research, etc something under a strict time limit.</p><p> </p><p>The GM sort of follows this line of thinking, with the DC's being influenced by how specific the player is in his description of the hurried activity.</p><p> </p><p>For instance, most of the time a hurried research check will yield little, but if a player manages to put a few key elements together and says I'm doing research based off of <x>, <y>, and <z> and those happen to be relative points that apply to the story that the player was clever enough to pick up on, the GM normally allows them a little leeway (reduced "hurried" DC, etc).</p><p> </p><p>I have had a situation where my character was trying to do an investigate/search for clues before he was caught doing so, and just happened to describe my search patterning and/or technique in such a way that made it more likely to be fruitful. Other times I've rushed the same checks and been so off base that it actually hurt me in trying to find the information <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="ledded, post: 1519983, member: 12744"] This is very similar to how we handle it in our games. It often comes up that someone has to investigate, search, research, etc something under a strict time limit. The GM sort of follows this line of thinking, with the DC's being influenced by how specific the player is in his description of the hurried activity. For instance, most of the time a hurried research check will yield little, but if a player manages to put a few key elements together and says I'm doing research based off of <x>, <y>, and <z> and those happen to be relative points that apply to the story that the player was clever enough to pick up on, the GM normally allows them a little leeway (reduced "hurried" DC, etc). I have had a situation where my character was trying to do an investigate/search for clues before he was caught doing so, and just happened to describe my search patterning and/or technique in such a way that made it more likely to be fruitful. Other times I've rushed the same checks and been so off base that it actually hurt me in trying to find the information :). [/QUOTE]
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